C# Class BEPUphysics.Constraints.TwoEntity.Motors.RevoluteMotor

Tries to rotate two entities so that they reach a specified relative orientation or speed around an axis.
Inheritance: BEPUphysics.Constraints.TwoEntity.Motors.Motor, I1DImpulseConstraintWithError, I1DJacobianConstraint
显示文件 Open project: Indiefreaks/igf Class Usage Examples

Protected Properties

Property Type Description
biasVelocity float

Public Methods

Method Description
ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( float &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

RevoluteMotor ( ) : System

Constructs a new constraint tries to rotate two entities so that they reach a specified relative orientation around an axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the Basis and TestAxis. This constructor sets the constraint's IsActive property to false by default.

RevoluteMotor ( Entity connectionA, Entity connectionB, System.Vector3 motorizedAxis ) : System

Constructs a new constraint tries to rotate two entities so that they reach a specified relative orientation around an axis.

SetupJointTransforms ( System.Vector3 motorizedAxis ) : void

Sets up the joint transforms by automatically creating perpendicular vectors to complete the bases.

SolveIteration ( ) : float

Computes one iteration of the constraint to meet the solver updateable's goal.

Update ( float dt ) : void

Performs the frame's configuration step.

Private Methods

Method Description
GetDistanceFromGoal ( float angle ) : float

Method Details

ExclusiveUpdate() public method

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
return void

GetAngularJacobianA() public method

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the first connected entity.
return void

GetAngularJacobianB() public method

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the second connected entity.
return void

GetLinearJacobianA() public method

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the first connected entity.
return void

GetLinearJacobianB() public method

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the second connected entity.
return void

GetMassMatrix() public method

Gets the mass matrix of the constraint.
public GetMassMatrix ( float &outputMassMatrix ) : void
outputMassMatrix float Constraint's mass matrix.
return void

RevoluteMotor() public method

Constructs a new constraint tries to rotate two entities so that they reach a specified relative orientation around an axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the Basis and TestAxis. This constructor sets the constraint's IsActive property to false by default.
public RevoluteMotor ( ) : System
return System

RevoluteMotor() public method

Constructs a new constraint tries to rotate two entities so that they reach a specified relative orientation around an axis.
public RevoluteMotor ( Entity connectionA, Entity connectionB, System.Vector3 motorizedAxis ) : System
connectionA Entity First connection of the pair.
connectionB Entity Second connection of the pair.
motorizedAxis System.Vector3 Rotation axis to control in world space.
return System

SetupJointTransforms() public method

Sets up the joint transforms by automatically creating perpendicular vectors to complete the bases.
public SetupJointTransforms ( System.Vector3 motorizedAxis ) : void
motorizedAxis System.Vector3 Axis around which the motor acts.
return void

SolveIteration() public method

Computes one iteration of the constraint to meet the solver updateable's goal.
public SolveIteration ( ) : float
return float

Update() public method

Performs the frame's configuration step.
public Update ( float dt ) : void
dt float Timestep duration.
return void

Property Details

biasVelocity protected_oe property

protected float biasVelocity
return float