C# Класс BEPUphysics.Constraints.TwoEntity.Motors.RevoluteMotor

Tries to rotate two entities so that they reach a specified relative orientation or speed around an axis.
Наследование: BEPUphysics.Constraints.TwoEntity.Motors.Motor, I1DImpulseConstraintWithError, I1DJacobianConstraint
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Защищенные свойства (Protected)

Свойство Тип Описание
biasVelocity float

Открытые методы

Метод Описание
ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( float &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

RevoluteMotor ( ) : System

Constructs a new constraint tries to rotate two entities so that they reach a specified relative orientation around an axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the Basis and TestAxis. This constructor sets the constraint's IsActive property to false by default.

RevoluteMotor ( Entity connectionA, Entity connectionB, System.Vector3 motorizedAxis ) : System

Constructs a new constraint tries to rotate two entities so that they reach a specified relative orientation around an axis.

SetupJointTransforms ( System.Vector3 motorizedAxis ) : void

Sets up the joint transforms by automatically creating perpendicular vectors to complete the bases.

SolveIteration ( ) : float

Computes one iteration of the constraint to meet the solver updateable's goal.

Update ( float dt ) : void

Performs the frame's configuration step.

Приватные методы

Метод Описание
GetDistanceFromGoal ( float angle ) : float

Описание методов

ExclusiveUpdate() публичный Метод

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
Результат void

GetAngularJacobianA() публичный Метод

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the first connected entity.
Результат void

GetAngularJacobianB() публичный Метод

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the second connected entity.
Результат void

GetLinearJacobianA() публичный Метод

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the first connected entity.
Результат void

GetLinearJacobianB() публичный Метод

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the second connected entity.
Результат void

GetMassMatrix() публичный Метод

Gets the mass matrix of the constraint.
public GetMassMatrix ( float &outputMassMatrix ) : void
outputMassMatrix float Constraint's mass matrix.
Результат void

RevoluteMotor() публичный Метод

Constructs a new constraint tries to rotate two entities so that they reach a specified relative orientation around an axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the Basis and TestAxis. This constructor sets the constraint's IsActive property to false by default.
public RevoluteMotor ( ) : System
Результат System

RevoluteMotor() публичный Метод

Constructs a new constraint tries to rotate two entities so that they reach a specified relative orientation around an axis.
public RevoluteMotor ( Entity connectionA, Entity connectionB, System.Vector3 motorizedAxis ) : System
connectionA Entity First connection of the pair.
connectionB Entity Second connection of the pair.
motorizedAxis System.Vector3 Rotation axis to control in world space.
Результат System

SetupJointTransforms() публичный Метод

Sets up the joint transforms by automatically creating perpendicular vectors to complete the bases.
public SetupJointTransforms ( System.Vector3 motorizedAxis ) : void
motorizedAxis System.Vector3 Axis around which the motor acts.
Результат void

SolveIteration() публичный Метод

Computes one iteration of the constraint to meet the solver updateable's goal.
public SolveIteration ( ) : float
Результат float

Update() публичный Метод

Performs the frame's configuration step.
public Update ( float dt ) : void
dt float Timestep duration.
Результат void

Описание свойств

biasVelocity защищенное свойство

protected float biasVelocity
Результат float