C# Class BEPUphysics.Constraints.TwoEntity.Motors.RevoluteMotor

Tries to rotate two entities so that they reach a specified relative orientation or speed around an axis.
Inheritance: BEPUphysics.Constraints.TwoEntity.Motors.Motor, I1DImpulseConstraintWithError, I1DJacobianConstraint
Afficher le fichier Open project: Indiefreaks/igf Class Usage Examples

Protected Properties

Свойство Type Description
biasVelocity float

Méthodes publiques

Méthode Description
ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( System.Vector3 &jacobian ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( System.Vector3 &jacobian ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( float &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

RevoluteMotor ( ) : System

Constructs a new constraint tries to rotate two entities so that they reach a specified relative orientation around an axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the Basis and TestAxis. This constructor sets the constraint's IsActive property to false by default.

RevoluteMotor ( Entity connectionA, Entity connectionB, System.Vector3 motorizedAxis ) : System

Constructs a new constraint tries to rotate two entities so that they reach a specified relative orientation around an axis.

SetupJointTransforms ( System.Vector3 motorizedAxis ) : void

Sets up the joint transforms by automatically creating perpendicular vectors to complete the bases.

SolveIteration ( ) : float

Computes one iteration of the constraint to meet the solver updateable's goal.

Update ( float dt ) : void

Performs the frame's configuration step.

Private Methods

Méthode Description
GetDistanceFromGoal ( float angle ) : float

Method Details

ExclusiveUpdate() public méthode

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
Résultat void

GetAngularJacobianA() public méthode

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the first connected entity.
Résultat void

GetAngularJacobianB() public méthode

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Angular jacobian entry for the second connected entity.
Résultat void

GetLinearJacobianA() public méthode

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the first connected entity.
Résultat void

GetLinearJacobianB() public méthode

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( System.Vector3 &jacobian ) : void
jacobian System.Vector3 Linear jacobian entry for the second connected entity.
Résultat void

GetMassMatrix() public méthode

Gets the mass matrix of the constraint.
public GetMassMatrix ( float &outputMassMatrix ) : void
outputMassMatrix float Constraint's mass matrix.
Résultat void

RevoluteMotor() public méthode

Constructs a new constraint tries to rotate two entities so that they reach a specified relative orientation around an axis. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the Basis and TestAxis. This constructor sets the constraint's IsActive property to false by default.
public RevoluteMotor ( ) : System
Résultat System

RevoluteMotor() public méthode

Constructs a new constraint tries to rotate two entities so that they reach a specified relative orientation around an axis.
public RevoluteMotor ( Entity connectionA, Entity connectionB, System.Vector3 motorizedAxis ) : System
connectionA Entity First connection of the pair.
connectionB Entity Second connection of the pair.
motorizedAxis System.Vector3 Rotation axis to control in world space.
Résultat System

SetupJointTransforms() public méthode

Sets up the joint transforms by automatically creating perpendicular vectors to complete the bases.
public SetupJointTransforms ( System.Vector3 motorizedAxis ) : void
motorizedAxis System.Vector3 Axis around which the motor acts.
Résultat void

SolveIteration() public méthode

Computes one iteration of the constraint to meet the solver updateable's goal.
public SolveIteration ( ) : float
Résultat float

Update() public méthode

Performs the frame's configuration step.
public Update ( float dt ) : void
dt float Timestep duration.
Résultat void

Property Details

biasVelocity protected_oe property

protected float biasVelocity
Résultat float