C# (CSharp) BEPUphysics Namespace

Nested Namespaces

BEPUphysics.BroadPhaseEntries
BEPUphysics.BroadPhaseSystems
BEPUphysics.CollisionRuleManagement
BEPUphysics.CollisionShapes
BEPUphysics.CollisionTests
BEPUphysics.Constraints
BEPUphysics.DataStructures
BEPUphysics.DeactivationManagement
BEPUphysics.Entities
BEPUphysics.EntityStateManagement
BEPUphysics.Materials
BEPUphysics.NarrowPhaseSystems
BEPUphysics.OtherSpaceStages
BEPUphysics.Paths
BEPUphysics.PositionUpdating
BEPUphysics.Settings
BEPUphysics.SolverSystems
BEPUphysics.Threading
BEPUphysics.UpdateableSystems
BEPUphysics.Vehicle

Classes

Name Description
MultithreadedProcessingStage Superclass of processing systems which can use multiple threads.
PhysicsResources Handles allocation and management of commonly used resources.
RayCastResult Contains information about a ray cast hit.
Space Main simulation class of BEPUphysics. Contains various updating stages addition/removal methods for getting objects into the simulation.
TimeStepSettings Contains settings for the instance's time step.