C# (CSharp) BEPUphysics.DeactivationManagement Namespace

Classes

Name Description
DeactivationManager Manages the sleeping states of objects.
SimulationIsland A collection of simulation island members bound together with connections. An island is activated and deactivated as a group.
SimulationIslandMember Object owned by an entity which lives in a simulation island. Can be considered the entity's deactivation system proxy, just as the CollisionInformation property stores the collision pipeline proxy.