C# Class SmashWalls, Hellbound

Script that handles the moving walls while doing the scale puzzle in the famine crypt By Arvid Backman and Aleksi Lindeman
Inheritance: MonoBehaviour
显示文件 Open project: Backman/Hellbound

Public Properties

Property Type Description
m_DeadIn float
m_DeathText string
m_LevelToLoad string
m_SmashSound FMODAsset,
m_Timer float
m_Walls List

Public Methods

Method Description
Start ( ) : void
onStartSmashWallsTimer ( GameObject obj, bool tr ) : void
playSound ( ) : void
stopWalls ( GameObject go, bool tr ) : void

Private Methods

Method Description
startKilling ( ) : IEnumerator
startSmashing ( ) : IEnumerator
stopSmashing ( ) : IEnumerator

Method Details

Start() public method

public Start ( ) : void
return void

onStartSmashWallsTimer() public method

public onStartSmashWallsTimer ( GameObject obj, bool tr ) : void
obj GameObject
tr bool
return void

playSound() public method

public playSound ( ) : void
return void

stopWalls() public method

public stopWalls ( GameObject go, bool tr ) : void
go GameObject
tr bool
return void

Property Details

m_DeadIn public_oe property

public float m_DeadIn
return float

m_DeathText public_oe property

public string m_DeathText
return string

m_LevelToLoad public_oe property

public string m_LevelToLoad
return string

m_SmashSound public_oe property

public FMODAsset, m_SmashSound
return FMODAsset,

m_Timer public_oe property

public float m_Timer
return float

m_Walls public_oe property

public List m_Walls
return List