C# Class GunAnimation, SurvivalGame

Inheritance: MonoBehaviour
显示文件 Open project: sea1and/SurvivalGame Class Usage Examples

Public Properties

Property Type Description
damageBonus int
damagePerShot int
isShooting bool
range float
timeBetweenBullets float

Public Methods

Method Description
Awake ( ) : void
DisableEffects ( ) : void
Shoot ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

DisableEffects() public method

public DisableEffects ( ) : void
return void

Shoot() public method

public Shoot ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

damageBonus public_oe property

public int damageBonus
return int

damagePerShot public_oe property

public int damagePerShot
return int

isShooting public_oe property

public bool isShooting
return bool

range public_oe property

public float range
return float

timeBetweenBullets public_oe property

public float timeBetweenBullets
return float