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GunAnimation
C# Class GunAnimation, SurvivalGame
Inheritance:
MonoBehaviour
Datei anzeigen
Open project: sea1and/SurvivalGame
Class Usage Examples
Public Properties
Property
Type
Description
damageBonus
int
damagePerShot
int
isShooting
bool
range
float
timeBetweenBullets
float
Public Methods
Method
Description
Awake
( ) :
void
DisableEffects
( ) :
void
Shoot
( ) :
void
Update
( ) :
void
Method Details
Awake()
public
method
public
Awake
( ) :
void
return
void
DisableEffects()
public
method
public
DisableEffects
( ) :
void
return
void
Shoot()
public
method
public
Shoot
( ) :
void
return
void
Update()
public
method
public
Update
( ) :
void
return
void
Property Details
damageBonus
public_oe property
public
int
damageBonus
return
int
damagePerShot
public_oe property
public
int
damagePerShot
return
int
isShooting
public_oe property
public
bool
isShooting
return
bool
range
public_oe property
public
float
range
return
float
timeBetweenBullets
public_oe property
public
float
timeBetweenBullets
return
float