C# Class GunAnimation, SurvivalGame

Inheritance: MonoBehaviour
Show file Open project: sea1and/SurvivalGame Class Usage Examples

Public Properties

Property Type Description
damageBonus int
damagePerShot int
isShooting bool
range float
timeBetweenBullets float

Public Methods

Method Description
Awake ( ) : void
DisableEffects ( ) : void
Shoot ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

DisableEffects() public method

public DisableEffects ( ) : void
return void

Shoot() public method

public Shoot ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

damageBonus public property

public int damageBonus
return int

damagePerShot public property

public int damagePerShot
return int

isShooting public property

public bool isShooting
return bool

range public property

public float range
return float

timeBetweenBullets public property

public float timeBetweenBullets
return float