C# Class FlickeringLightEvent, TheUnseen

Inheritance: MonoBehaviour
显示文件 Open project: henryj41043/TheUnseen

Public Properties

Property Type Description
battery Battery,
closeDoor Door,
creature AIPath,
disable GameObject
door Door,
enable GameObject
lights FlourescentFlicker[],
sound UnityEngine.AudioClip
source UnityEngine.AudioSource
sparks GameObject[]

Public Methods

Method Description
OnTriggerEnter ( Collider c ) : void
Start ( ) : void

Method Details

OnTriggerEnter() public method

public OnTriggerEnter ( Collider c ) : void
c Collider
return void

Start() public method

public Start ( ) : void
return void

Property Details

battery public_oe property

public Battery, battery
return Battery,

closeDoor public_oe property

public Door, closeDoor
return Door,

creature public_oe property

public AIPath, creature
return AIPath,

disable public_oe property

public GameObject disable
return GameObject

door public_oe property

public Door, door
return Door,

enable public_oe property

public GameObject enable
return GameObject

lights public_oe property

public FlourescentFlicker[], lights
return FlourescentFlicker[],

sound public_oe property

public AudioClip,UnityEngine sound
return UnityEngine.AudioClip

source public_oe property

public AudioSource,UnityEngine source
return UnityEngine.AudioSource

sparks public_oe property

public GameObject[] sparks
return GameObject[]