C# Class FlickeringLightEvent, TheUnseen

Inheritance: MonoBehaviour
Show file Open project: henryj41043/TheUnseen

Public Properties

Property Type Description
battery Battery,
closeDoor Door,
creature AIPath,
disable GameObject
door Door,
enable GameObject
lights FlourescentFlicker[],
sound UnityEngine.AudioClip
source UnityEngine.AudioSource
sparks GameObject[]

Public Methods

Method Description
OnTriggerEnter ( Collider c ) : void
Start ( ) : void

Method Details

OnTriggerEnter() public method

public OnTriggerEnter ( Collider c ) : void
c Collider
return void

Start() public method

public Start ( ) : void
return void

Property Details

battery public property

public Battery, battery
return Battery,

closeDoor public property

public Door, closeDoor
return Door,

creature public property

public AIPath, creature
return AIPath,

disable public property

public GameObject disable
return GameObject

door public property

public Door, door
return Door,

enable public property

public GameObject enable
return GameObject

lights public property

public FlourescentFlicker[], lights
return FlourescentFlicker[],

sound public property

public AudioClip,UnityEngine sound
return UnityEngine.AudioClip

source public property

public AudioSource,UnityEngine source
return UnityEngine.AudioSource

sparks public property

public GameObject[] sparks
return GameObject[]