C# Class EZCameraSettings, marblemadness

显示文件 Open project: MtvnGames/marblemadness Class Usage Examples

Public Properties

Property Type Description
camera Camera
mask LayerMask
rayDepth float

Property Details

camera public_oe property

A camera, through which input events will be cast into the scene.
public Camera camera
return Camera

mask public_oe property

Layer mask to use for input through this camera.
public LayerMask mask
return LayerMask

rayDepth public_oe property

The depth into the scene to cast input events into the scene through this camera. Only modify this value if you wish to limit the player's "reach" into a 3D scene when using the mouse or touchpad.
public float rayDepth
return float