A camera, through which input events will be cast into the scene.
publicCameracamera
return
Camera
mask public_oe property
Layer mask to use for input through this camera.
publicLayerMaskmask
return
LayerMask
rayDepth public_oe property
The depth into the scene to cast input events into the scene through this camera. Only modify this value if you wish to limit the player's "reach" into a 3D scene when using the mouse or touchpad.