A camera, through which input events will be cast into the scene.
publicCameracamera
return
Camera
mask public property
Layer mask to use for input through this camera.
publicLayerMaskmask
return
LayerMask
rayDepth public property
The depth into the scene to cast input events into the scene through this camera. Only modify this value if you wish to limit the player's "reach" into a 3D scene when using the mouse or touchpad.