C# Class EZCameraSettings, marblemadness

Show file Open project: MtvnGames/marblemadness Class Usage Examples

Public Properties

Property Type Description
camera Camera
mask LayerMask
rayDepth float

Property Details

camera public property

A camera, through which input events will be cast into the scene.
public Camera camera
return Camera

mask public property

Layer mask to use for input through this camera.
public LayerMask mask
return LayerMask

rayDepth public property

The depth into the scene to cast input events into the scene through this camera. Only modify this value if you wish to limit the player's "reach" into a 3D scene when using the mouse or touchpad.
public float rayDepth
return float