A camera, through which input events will be cast into the scene.
publicCameracamera
리턴
Camera
mask 공개적으로 프로퍼티
Layer mask to use for input through this camera.
publicLayerMaskmask
리턴
LayerMask
rayDepth 공개적으로 프로퍼티
The depth into the scene to cast input events into the scene through this camera. Only modify this value if you wish to limit the player's "reach" into a 3D scene when using the mouse or touchpad.