C# Class CharacterShot, JuniorProject

Inheritance: MonoBehaviour
显示文件 Open project: MilesMeacham/JuniorProject Class Usage Examples

Public Properties

Property Type Description
DrillUPG DrillUpgrades,
bullet GameObject
bulletPools ObjectPooler,
bulletTag string
damage float
poolName string
reloadSound FMODUnity.StudioEventEmitter
reloadTime float
reloading bool
shootingPoint Transform
shotSound FMODUnity.StudioEventEmitter

Public Methods

Method Description
Start ( ) : void
shot ( ) : void

Private Methods

Method Description
ShotCo ( ) : IEnumerator

Method Details

Start() public method

public Start ( ) : void
return void

shot() public method

public shot ( ) : void
return void

Property Details

DrillUPG public_oe property

public DrillUpgrades, DrillUPG
return DrillUpgrades,

bullet public_oe property

public GameObject bullet
return GameObject

bulletPools public_oe property

public ObjectPooler, bulletPools
return ObjectPooler,

bulletTag public_oe property

public string bulletTag
return string

damage public_oe property

public float damage
return float

poolName public_oe property

public string poolName
return string

reloadSound public_oe property

public StudioEventEmitter,FMODUnity reloadSound
return FMODUnity.StudioEventEmitter

reloadTime public_oe property

public float reloadTime
return float

reloading public_oe property

public bool reloading
return bool

shootingPoint public_oe property

public Transform shootingPoint
return Transform

shotSound public_oe property

public StudioEventEmitter,FMODUnity shotSound
return FMODUnity.StudioEventEmitter