Property | Type | Description | |
---|---|---|---|
aeonurAnimation | GameObject | ||
aeonurDeathAnimation | GameObject | ||
aeonurDeathSound | GameObject | ||
aeonurEnterSound | GameObject | ||
currentHealth | int | ||
maximumHealth | int |
Method | Description | |
---|---|---|
CheckForKill ( GameObject killingPlayer ) : void | ||
Death ( ) : void | ||
DeathSequence ( ) : void | ||
Hit ( int damage ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public CheckForKill ( GameObject killingPlayer ) : void | ||
killingPlayer | GameObject | |
return | void |