C# Class AeonurReceiveDamage, SpaceCOG-Prototype

Inheritance: MonoBehaviour
显示文件 Open project: kalby/SpaceCOG-Prototype Class Usage Examples

Public Properties

Property Type Description
aeonurAnimation GameObject
aeonurDeathAnimation GameObject
aeonurDeathSound GameObject
aeonurEnterSound GameObject
currentHealth int
maximumHealth int

Public Methods

Method Description
CheckForKill ( GameObject killingPlayer ) : void
Death ( ) : void
DeathSequence ( ) : void
Hit ( int damage ) : void
Start ( ) : void
Update ( ) : void

Method Details

CheckForKill() public method

public CheckForKill ( GameObject killingPlayer ) : void
killingPlayer GameObject
return void

Death() public method

public Death ( ) : void
return void

DeathSequence() public method

public DeathSequence ( ) : void
return void

Hit() public method

public Hit ( int damage ) : void
damage int
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

aeonurAnimation public_oe property

public GameObject aeonurAnimation
return GameObject

aeonurDeathAnimation public_oe property

public GameObject aeonurDeathAnimation
return GameObject

aeonurDeathSound public_oe property

public GameObject aeonurDeathSound
return GameObject

aeonurEnterSound public_oe property

public GameObject aeonurEnterSound
return GameObject

currentHealth public_oe property

public int currentHealth
return int

maximumHealth public_oe property

public int maximumHealth
return int