C# Class AeonurReceiveDamage, SpaceCOG-Prototype

Inheritance: MonoBehaviour
Show file Open project: kalby/SpaceCOG-Prototype Class Usage Examples

Public Properties

Property Type Description
aeonurAnimation GameObject
aeonurDeathAnimation GameObject
aeonurDeathSound GameObject
aeonurEnterSound GameObject
currentHealth int
maximumHealth int

Public Methods

Method Description
CheckForKill ( GameObject killingPlayer ) : void
Death ( ) : void
DeathSequence ( ) : void
Hit ( int damage ) : void
Start ( ) : void
Update ( ) : void

Method Details

CheckForKill() public method

public CheckForKill ( GameObject killingPlayer ) : void
killingPlayer GameObject
return void

Death() public method

public Death ( ) : void
return void

DeathSequence() public method

public DeathSequence ( ) : void
return void

Hit() public method

public Hit ( int damage ) : void
damage int
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

aeonurAnimation public property

public GameObject aeonurAnimation
return GameObject

aeonurDeathAnimation public property

public GameObject aeonurDeathAnimation
return GameObject

aeonurDeathSound public property

public GameObject aeonurDeathSound
return GameObject

aeonurEnterSound public property

public GameObject aeonurEnterSound
return GameObject

currentHealth public property

public int currentHealth
return int

maximumHealth public property

public int maximumHealth
return int