C# Class AI_Main_02, Final_Project_Main

Inheritance: MonoBehaviour
显示文件 Open project: framadan/Final_Project_Main

Public Properties

Property Type Description
Hop float
aggro float
aggroRadiusColor Color
coTime float
currentTarget GameObject
delay float
delayTime float
fist GameObject
jump float
possibleTargets Collider[]
rigidbody UnityEngine.Rigidbody
self GameObject
showDebug bool
speed float
sphere bool

Public Methods

Method Description
Attacking ( ) : void
DrawGismos ( ) : void
Start ( ) : void
Targeting ( ) : void
Update ( ) : void

Method Details

Attacking() public method

public Attacking ( ) : void
return void

DrawGismos() public method

public DrawGismos ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Targeting() public method

public Targeting ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

Hop public_oe property

public float Hop
return float

aggro public_oe property

public float aggro
return float

aggroRadiusColor public_oe property

public Color aggroRadiusColor
return Color

coTime public_oe property

public float coTime
return float

currentTarget public_oe property

public GameObject currentTarget
return GameObject

delay public_oe property

public float delay
return float

delayTime public_oe property

public float delayTime
return float

fist public_oe property

public GameObject fist
return GameObject

jump public_oe property

public float jump
return float

possibleTargets public_oe property

public Collider[] possibleTargets
return Collider[]

rigidbody public_oe property

public Rigidbody,UnityEngine rigidbody
return UnityEngine.Rigidbody

self public_oe property

public GameObject self
return GameObject

showDebug public_oe property

public bool showDebug
return bool

speed public_oe property

public float speed
return float

sphere public_oe property

public bool sphere
return bool