C# Class AI_Main_02, Final_Project_Main

Inheritance: MonoBehaviour
Show file Open project: framadan/Final_Project_Main

Public Properties

Property Type Description
Hop float
aggro float
aggroRadiusColor Color
coTime float
currentTarget GameObject
delay float
delayTime float
fist GameObject
jump float
possibleTargets Collider[]
rigidbody UnityEngine.Rigidbody
self GameObject
showDebug bool
speed float
sphere bool

Public Methods

Method Description
Attacking ( ) : void
DrawGismos ( ) : void
Start ( ) : void
Targeting ( ) : void
Update ( ) : void

Method Details

Attacking() public method

public Attacking ( ) : void
return void

DrawGismos() public method

public DrawGismos ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Targeting() public method

public Targeting ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

Hop public property

public float Hop
return float

aggro public property

public float aggro
return float

aggroRadiusColor public property

public Color aggroRadiusColor
return Color

coTime public property

public float coTime
return float

currentTarget public property

public GameObject currentTarget
return GameObject

delay public property

public float delay
return float

delayTime public property

public float delayTime
return float

fist public property

public GameObject fist
return GameObject

jump public property

public float jump
return float

possibleTargets public property

public Collider[] possibleTargets
return Collider[]

rigidbody public property

public Rigidbody,UnityEngine rigidbody
return UnityEngine.Rigidbody

self public property

public GameObject self
return GameObject

showDebug public property

public bool showDebug
return bool

speed public property

public float speed
return float

sphere public property

public bool sphere
return bool