Свойство | Тип | Описание | |
---|---|---|---|
divX | int | ||
gameObject | |||
hash | int | ||
numColumns | int | ||
spriteChannel | |||
width | int |
Метод | Описание | |
---|---|---|
ClearDirtyFlag ( ) : void | ||
Create ( ) : void | ||
CreateChunk ( |
||
GetChunk ( int x, int y ) : |
||
GetChunkData ( int x, int y ) : int[] | ||
GetTile ( int x, int y ) : int | ||
Init ( int hash, int width, int height, int divX, int divY ) : void | ||
Layer ( int hash, int width, int height, int divX, int divY ) : System.Collections | ||
Optimize ( ) : void | ||
Optimize ( |
||
OptimizeIncremental ( ) : void | ||
SetTile ( int x, int y, int spriteId ) : void |
Метод | Описание | |
---|---|---|
FindChunkAndCoordinate ( int x, int y, int &offset ) : |
public CreateChunk ( |
||
chunk | ||
Результат | void |
public GetChunk ( int x, int y ) : |
||
x | int | |
y | int | |
Результат |
public GetChunkData ( int x, int y ) : int[] | ||
x | int | |
y | int | |
Результат | int[] |
public Init ( int hash, int width, int height, int divX, int divY ) : void | ||
hash | int | |
width | int | |
height | int | |
divX | int | |
divY | int | |
Результат | void |
public Layer ( int hash, int width, int height, int divX, int divY ) : System.Collections | ||
hash | int | |
width | int | |
height | int | |
divX | int | |
divY | int | |
Результат | System.Collections |
public Optimize ( |
||
chunk | ||
Результат | void |
public SetTile ( int x, int y, int spriteId ) : void | ||
x | int | |
y | int | |
spriteId | int | |
Результат | void |
public GameObject,UnityEngine gameObject | ||
Результат |
public SpriteChannel,tk2dRuntime.TileMap spriteChannel | ||
Результат |