C# Class tk2dRuntime.TileMap.Layer

ファイルを表示 Open project: Collegiennes/Malisse Class Usage Examples

Public Properties

Property Type Description
divX int
gameObject UnityEngine.GameObject
hash int
numColumns int
spriteChannel SpriteChannel
width int

Public Methods

Method Description
ClearDirtyFlag ( ) : void
Create ( ) : void
CreateChunk ( SpriteChunk chunk ) : void
GetChunk ( int x, int y ) : SpriteChunk
GetChunkData ( int x, int y ) : int[]
GetTile ( int x, int y ) : int
Init ( int hash, int width, int height, int divX, int divY ) : void
Layer ( int hash, int width, int height, int divX, int divY ) : System.Collections
Optimize ( ) : void
Optimize ( SpriteChunk chunk ) : void
OptimizeIncremental ( ) : void
SetTile ( int x, int y, int spriteId ) : void

Private Methods

Method Description
FindChunkAndCoordinate ( int x, int y, int &offset ) : SpriteChunk

Method Details

ClearDirtyFlag() public method

public ClearDirtyFlag ( ) : void
return void

Create() public method

public Create ( ) : void
return void

CreateChunk() public method

public CreateChunk ( SpriteChunk chunk ) : void
chunk SpriteChunk
return void

GetChunk() public method

public GetChunk ( int x, int y ) : SpriteChunk
x int
y int
return SpriteChunk

GetChunkData() public method

public GetChunkData ( int x, int y ) : int[]
x int
y int
return int[]

GetTile() public method

public GetTile ( int x, int y ) : int
x int
y int
return int

Init() public method

public Init ( int hash, int width, int height, int divX, int divY ) : void
hash int
width int
height int
divX int
divY int
return void

Layer() public method

public Layer ( int hash, int width, int height, int divX, int divY ) : System.Collections
hash int
width int
height int
divX int
divY int
return System.Collections

Optimize() public method

public Optimize ( ) : void
return void

Optimize() public method

public Optimize ( SpriteChunk chunk ) : void
chunk SpriteChunk
return void

OptimizeIncremental() public method

public OptimizeIncremental ( ) : void
return void

SetTile() public method

public SetTile ( int x, int y, int spriteId ) : void
x int
y int
spriteId int
return void

Property Details

divX public_oe property

public int divX
return int

gameObject public_oe property

public GameObject,UnityEngine gameObject
return UnityEngine.GameObject

hash public_oe property

public int hash
return int

numColumns public_oe property

public int numColumns
return int

spriteChannel public_oe property

public SpriteChannel,tk2dRuntime.TileMap spriteChannel
return SpriteChannel

width public_oe property

public int width
return int