C# Class tk2dRuntime.TileMap.Layer

Show file Open project: Collegiennes/Malisse Class Usage Examples

Public Properties

Property Type Description
divX int
gameObject UnityEngine.GameObject
hash int
numColumns int
spriteChannel SpriteChannel
width int

Public Methods

Method Description
ClearDirtyFlag ( ) : void
Create ( ) : void
CreateChunk ( SpriteChunk chunk ) : void
GetChunk ( int x, int y ) : SpriteChunk
GetChunkData ( int x, int y ) : int[]
GetTile ( int x, int y ) : int
Init ( int hash, int width, int height, int divX, int divY ) : void
Layer ( int hash, int width, int height, int divX, int divY ) : System.Collections
Optimize ( ) : void
Optimize ( SpriteChunk chunk ) : void
OptimizeIncremental ( ) : void
SetTile ( int x, int y, int spriteId ) : void

Private Methods

Method Description
FindChunkAndCoordinate ( int x, int y, int &offset ) : SpriteChunk

Method Details

ClearDirtyFlag() public method

public ClearDirtyFlag ( ) : void
return void

Create() public method

public Create ( ) : void
return void

CreateChunk() public method

public CreateChunk ( SpriteChunk chunk ) : void
chunk SpriteChunk
return void

GetChunk() public method

public GetChunk ( int x, int y ) : SpriteChunk
x int
y int
return SpriteChunk

GetChunkData() public method

public GetChunkData ( int x, int y ) : int[]
x int
y int
return int[]

GetTile() public method

public GetTile ( int x, int y ) : int
x int
y int
return int

Init() public method

public Init ( int hash, int width, int height, int divX, int divY ) : void
hash int
width int
height int
divX int
divY int
return void

Layer() public method

public Layer ( int hash, int width, int height, int divX, int divY ) : System.Collections
hash int
width int
height int
divX int
divY int
return System.Collections

Optimize() public method

public Optimize ( ) : void
return void

Optimize() public method

public Optimize ( SpriteChunk chunk ) : void
chunk SpriteChunk
return void

OptimizeIncremental() public method

public OptimizeIncremental ( ) : void
return void

SetTile() public method

public SetTile ( int x, int y, int spriteId ) : void
x int
y int
spriteId int
return void

Property Details

divX public property

public int divX
return int

gameObject public property

public GameObject,UnityEngine gameObject
return UnityEngine.GameObject

hash public property

public int hash
return int

numColumns public property

public int numColumns
return int

spriteChannel public property

public SpriteChannel,tk2dRuntime.TileMap spriteChannel
return SpriteChannel

width public property

public int width
return int