프로퍼티 | 타입 | 설명 | |
---|---|---|---|
divX | int | ||
gameObject | |||
hash | int | ||
numColumns | int | ||
spriteChannel | |||
width | int |
메소드 | 설명 | |
---|---|---|
ClearDirtyFlag ( ) : void | ||
Create ( ) : void | ||
CreateChunk ( |
||
GetChunk ( int x, int y ) : |
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GetChunkData ( int x, int y ) : int[] | ||
GetTile ( int x, int y ) : int | ||
Init ( int hash, int width, int height, int divX, int divY ) : void | ||
Layer ( int hash, int width, int height, int divX, int divY ) : System.Collections | ||
Optimize ( ) : void | ||
Optimize ( |
||
OptimizeIncremental ( ) : void | ||
SetTile ( int x, int y, int spriteId ) : void |
메소드 | 설명 | |
---|---|---|
FindChunkAndCoordinate ( int x, int y, int &offset ) : |
public Init ( int hash, int width, int height, int divX, int divY ) : void | ||
hash | int | |
width | int | |
height | int | |
divX | int | |
divY | int | |
리턴 | void |
public Layer ( int hash, int width, int height, int divX, int divY ) : System.Collections | ||
hash | int | |
width | int | |
height | int | |
divX | int | |
divY | int | |
리턴 | System.Collections |
public SetTile ( int x, int y, int spriteId ) : void | ||
x | int | |
y | int | |
spriteId | int | |
리턴 | void |