C# Класс SpaceCats_v2.Main

This is the main type for your game
Наследование: Microsoft.Xna.Framework.Game
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Открытые свойства

Свойство Тип Описание
WorldRect Microsoft.Xna.Framework.Rectangle

Открытые методы

Метод Описание
IsMissionLocked ( int missionNum ) : bool
LockMission ( int missionNum ) : void
Main ( ) : System
StartNewGame ( ) : void
UnlockMission ( int missionNum ) : void
WorldToScreen ( Rectangle r ) : Rectangle
WorldToScreen ( Vector2 p ) : Vector2

Защищенные методы

Метод Описание
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Описание методов

Draw() защищенный Метод

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Initialize() защищенный Метод

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Результат void

IsMissionLocked() публичный Метод

public IsMissionLocked ( int missionNum ) : bool
missionNum int
Результат bool

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void

LockMission() публичный Метод

public LockMission ( int missionNum ) : void
missionNum int
Результат void

Main() публичный Метод

public Main ( ) : System
Результат System

StartNewGame() публичный Метод

public StartNewGame ( ) : void
Результат void

UnloadContent() защищенный Метод

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Результат void

UnlockMission() публичный Метод

public UnlockMission ( int missionNum ) : void
missionNum int
Результат void

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

WorldToScreen() публичный Метод

public WorldToScreen ( Rectangle r ) : Rectangle
r Microsoft.Xna.Framework.Rectangle
Результат Microsoft.Xna.Framework.Rectangle

WorldToScreen() публичный Метод

public WorldToScreen ( Vector2 p ) : Vector2
p Vector2
Результат Vector2

Описание свойств

WorldRect публичное свойство

public Rectangle,Microsoft.Xna.Framework WorldRect
Результат Microsoft.Xna.Framework.Rectangle