C# 클래스 SpaceCats_v2.Main

This is the main type for your game
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: acm-team/SpaceCats 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
WorldRect Microsoft.Xna.Framework.Rectangle

공개 메소드들

메소드 설명
IsMissionLocked ( int missionNum ) : bool
LockMission ( int missionNum ) : void
Main ( ) : System
StartNewGame ( ) : void
UnlockMission ( int missionNum ) : void
WorldToScreen ( Rectangle r ) : Rectangle
WorldToScreen ( Vector2 p ) : Vector2

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

IsMissionLocked() 공개 메소드

public IsMissionLocked ( int missionNum ) : bool
missionNum int
리턴 bool

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

LockMission() 공개 메소드

public LockMission ( int missionNum ) : void
missionNum int
리턴 void

Main() 공개 메소드

public Main ( ) : System
리턴 System

StartNewGame() 공개 메소드

public StartNewGame ( ) : void
리턴 void

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

UnlockMission() 공개 메소드

public UnlockMission ( int missionNum ) : void
missionNum int
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

WorldToScreen() 공개 메소드

public WorldToScreen ( Rectangle r ) : Rectangle
r Microsoft.Xna.Framework.Rectangle
리턴 Microsoft.Xna.Framework.Rectangle

WorldToScreen() 공개 메소드

public WorldToScreen ( Vector2 p ) : Vector2
p Vector2
리턴 Vector2

프로퍼티 상세

WorldRect 공개적으로 프로퍼티

public Rectangle,Microsoft.Xna.Framework WorldRect
리턴 Microsoft.Xna.Framework.Rectangle