C# Class SpaceCats_v2.Main

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Mostra file Open project: acm-team/SpaceCats Class Usage Examples

Public Properties

Property Type Description
WorldRect Microsoft.Xna.Framework.Rectangle

Public Methods

Method Description
IsMissionLocked ( int missionNum ) : bool
LockMission ( int missionNum ) : void
Main ( ) : System
StartNewGame ( ) : void
UnlockMission ( int missionNum ) : void
WorldToScreen ( Rectangle r ) : Rectangle
WorldToScreen ( Vector2 p ) : Vector2

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

IsMissionLocked() public method

public IsMissionLocked ( int missionNum ) : bool
missionNum int
return bool

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

LockMission() public method

public LockMission ( int missionNum ) : void
missionNum int
return void

Main() public method

public Main ( ) : System
return System

StartNewGame() public method

public StartNewGame ( ) : void
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
return void

UnlockMission() public method

public UnlockMission ( int missionNum ) : void
missionNum int
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

WorldToScreen() public method

public WorldToScreen ( Rectangle r ) : Rectangle
r Microsoft.Xna.Framework.Rectangle
return Microsoft.Xna.Framework.Rectangle

WorldToScreen() public method

public WorldToScreen ( Vector2 p ) : Vector2
p Vector2
return Vector2

Property Details

WorldRect public_oe property

public Rectangle,Microsoft.Xna.Framework WorldRect
return Microsoft.Xna.Framework.Rectangle