Property | Type | Description | |
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WorldRect |
Method | Description | |
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IsMissionLocked ( int missionNum ) : bool | ||
LockMission ( int missionNum ) : void | ||
Main ( ) : System | ||
StartNewGame ( ) : void | ||
UnlockMission ( int missionNum ) : void | ||
WorldToScreen ( |
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WorldToScreen ( Vector2 p ) : Vector2 |
Method | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
public IsMissionLocked ( int missionNum ) : bool | ||
missionNum | int | |
return | bool |
public UnlockMission ( int missionNum ) : void | ||
missionNum | int | |
return | void |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
public WorldToScreen ( |
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r | ||
return |