C# Class SpaceCats_v2.Main

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: acm-team/SpaceCats Class Usage Examples

Méthodes publiques

Свойство Type Description
WorldRect Microsoft.Xna.Framework.Rectangle

Méthodes publiques

Méthode Description
IsMissionLocked ( int missionNum ) : bool
LockMission ( int missionNum ) : void
Main ( ) : System
StartNewGame ( ) : void
UnlockMission ( int missionNum ) : void
WorldToScreen ( Rectangle r ) : Rectangle
WorldToScreen ( Vector2 p ) : Vector2

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

IsMissionLocked() public méthode

public IsMissionLocked ( int missionNum ) : bool
missionNum int
Résultat bool

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

LockMission() public méthode

public LockMission ( int missionNum ) : void
missionNum int
Résultat void

Main() public méthode

public Main ( ) : System
Résultat System

StartNewGame() public méthode

public StartNewGame ( ) : void
Résultat void

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Résultat void

UnlockMission() public méthode

public UnlockMission ( int missionNum ) : void
missionNum int
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

WorldToScreen() public méthode

public WorldToScreen ( Rectangle r ) : Rectangle
r Microsoft.Xna.Framework.Rectangle
Résultat Microsoft.Xna.Framework.Rectangle

WorldToScreen() public méthode

public WorldToScreen ( Vector2 p ) : Vector2
p Vector2
Résultat Vector2

Property Details

WorldRect public_oe property

public Rectangle,Microsoft.Xna.Framework WorldRect
Résultat Microsoft.Xna.Framework.Rectangle