Метод | Описание | |
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FSCollisionChain ( ) : System.Collections.Generic | ||
onEntityTransformChanged ( Transform comp ) : void | ||
setLoop ( bool loop ) : |
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setVertices ( List |
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setVertices ( Vertices verts ) : |
Метод | Описание | |
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recreateFixture ( ) : void |
public FSCollisionChain ( ) : System.Collections.Generic | ||
Результат | System.Collections.Generic |
public onEntityTransformChanged ( Transform comp ) : void | ||
comp | Transform | |
Результат | void |
public setLoop ( bool loop ) : |
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loop | bool | |
Результат |
public setVertices ( List |
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verts | List |
|
Результат |
public setVertices ( Vertices verts ) : |
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verts | Vertices | |
Результат |