메소드 | 설명 | |
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FSCollisionChain ( ) : System.Collections.Generic | ||
onEntityTransformChanged ( Transform comp ) : void | ||
setLoop ( bool loop ) : |
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setVertices ( List |
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setVertices ( Vertices verts ) : |
메소드 | 설명 | |
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recreateFixture ( ) : void |
public FSCollisionChain ( ) : System.Collections.Generic | ||
리턴 | System.Collections.Generic |
public onEntityTransformChanged ( Transform comp ) : void | ||
comp | Transform | |
리턴 | void |
public setVertices ( List |
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verts | List |
|
리턴 |
public setVertices ( Vertices verts ) : |
||
verts | Vertices | |
리턴 |