C# Класс FarseerPhysics.Testbed.Game1

This is the main type for your game
Наследование: Microsoft.Xna.Framework.Game
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Открытые свойства

Свойство Тип Описание
Projection Matrix
View Matrix

Открытые методы

Метод Описание
ConvertScreenToWorld ( int x, int y ) : Vector2
ConvertWorldToScreen ( Vector2 position ) : Vector2
Game1 ( ) : System

Защищенные методы

Метод Описание
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Приватные методы

Метод Описание
CreateProjection ( ) : void
EnableOrDisableFlag ( DebugViewFlags flag ) : void
ResetView ( ) : void
Resize ( ) : void
Restart ( ) : void
StartTest ( int index ) : void
WindowClientSizeChanged ( object sender, EventArgs e ) : void

Описание методов

ConvertScreenToWorld() публичный Метод

public ConvertScreenToWorld ( int x, int y ) : Vector2
x int
y int
Результат Vector2

ConvertWorldToScreen() публичный Метод

public ConvertWorldToScreen ( Vector2 position ) : Vector2
position Vector2
Результат Vector2

Draw() защищенный Метод

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Game1() публичный Метод

public Game1 ( ) : System
Результат System

Initialize() защищенный Метод

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Результат void

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Описание свойств

Projection публичное свойство

public Matrix Projection
Результат Matrix

View публичное свойство

public Matrix View
Результат Matrix