C# Class FarseerPhysics.Testbed.Game1

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: tinco/Farseer-Physics Class Usage Examples

Méthodes publiques

Свойство Type Description
Projection Matrix
View Matrix

Méthodes publiques

Méthode Description
ConvertScreenToWorld ( int x, int y ) : Vector2
ConvertWorldToScreen ( Vector2 position ) : Vector2
Game1 ( ) : System

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Méthode Description
CreateProjection ( ) : void
EnableOrDisableFlag ( DebugViewFlags flag ) : void
ResetView ( ) : void
Resize ( ) : void
Restart ( ) : void
StartTest ( int index ) : void
WindowClientSizeChanged ( object sender, EventArgs e ) : void

Method Details

ConvertScreenToWorld() public méthode

public ConvertScreenToWorld ( int x, int y ) : Vector2
x int
y int
Résultat Vector2

ConvertWorldToScreen() public méthode

public ConvertWorldToScreen ( Vector2 position ) : Vector2
position Vector2
Résultat Vector2

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Game1() public méthode

public Game1 ( ) : System
Résultat System

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Property Details

Projection public_oe property

public Matrix Projection
Résultat Matrix

View public_oe property

public Matrix View
Résultat Matrix