Property | Type | Description | |
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Projection | Matrix | ||
View | Matrix |
Method | Description | |
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ConvertScreenToWorld ( int x, int y ) : Vector2 | ||
ConvertWorldToScreen ( Vector2 position ) : Vector2 | ||
Game1 ( ) : System |
Method | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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Method | Description | |
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CreateProjection ( ) : void | ||
EnableOrDisableFlag ( DebugViewFlags flag ) : void | ||
ResetView ( ) : void | ||
Resize ( ) : void | ||
Restart ( ) : void | ||
StartTest ( int index ) : void | ||
WindowClientSizeChanged ( object sender, |
public ConvertScreenToWorld ( int x, int y ) : Vector2 | ||
x | int | |
y | int | |
return | Vector2 |
public ConvertWorldToScreen ( Vector2 position ) : Vector2 | ||
position | Vector2 | |
return | Vector2 |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |