C# 클래스 FarseerPhysics.Testbed.Game1

This is the main type for your game
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: tinco/Farseer-Physics 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
Projection Matrix
View Matrix

공개 메소드들

메소드 설명
ConvertScreenToWorld ( int x, int y ) : Vector2
ConvertWorldToScreen ( Vector2 position ) : Vector2
Game1 ( ) : System

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

비공개 메소드들

메소드 설명
CreateProjection ( ) : void
EnableOrDisableFlag ( DebugViewFlags flag ) : void
ResetView ( ) : void
Resize ( ) : void
Restart ( ) : void
StartTest ( int index ) : void
WindowClientSizeChanged ( object sender, EventArgs e ) : void

메소드 상세

ConvertScreenToWorld() 공개 메소드

public ConvertScreenToWorld ( int x, int y ) : Vector2
x int
y int
리턴 Vector2

ConvertWorldToScreen() 공개 메소드

public ConvertWorldToScreen ( Vector2 position ) : Vector2
position Vector2
리턴 Vector2

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Game1() 공개 메소드

public Game1 ( ) : System
리턴 System

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

프로퍼티 상세

Projection 공개적으로 프로퍼티

public Matrix Projection
리턴 Matrix

View 공개적으로 프로퍼티

public Matrix View
리턴 Matrix