C# Class FarseerPhysics.Testbed.Game1

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Show file Open project: tinco/Farseer-Physics Class Usage Examples

Public Properties

Property Type Description
Projection Matrix
View Matrix

Public Methods

Method Description
ConvertScreenToWorld ( int x, int y ) : Vector2
ConvertWorldToScreen ( Vector2 position ) : Vector2
Game1 ( ) : System

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Method Description
CreateProjection ( ) : void
EnableOrDisableFlag ( DebugViewFlags flag ) : void
ResetView ( ) : void
Resize ( ) : void
Restart ( ) : void
StartTest ( int index ) : void
WindowClientSizeChanged ( object sender, EventArgs e ) : void

Method Details

ConvertScreenToWorld() public method

public ConvertScreenToWorld ( int x, int y ) : Vector2
x int
y int
return Vector2

ConvertWorldToScreen() public method

public ConvertWorldToScreen ( Vector2 position ) : Vector2
position Vector2
return Vector2

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Game1() public method

public Game1 ( ) : System
return System

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Property Details

Projection public property

public Matrix Projection
return Matrix

View public property

public Matrix View
return Matrix