The set of indexes this triangle came from (NB it is possible that the triangles on one side of an edge are using a different vertex buffer from those on the other side.)
publicintindexSet
Результат
int
lightFacing публичное свойство
Working vector used when calculating the silhouette.
publicboollightFacing
Результат
bool
normal публичное свойство
Unit vector othogonal to this face, plus distance from origin.
publicVector4normal
Результат
Vector4
sharedVertIndex публичное свойство
Vertex indexes, relative to a shared vertex buffer with duplicates eliminated (this buffer is not exposed).