The set of indexes this triangle came from (NB it is possible that the triangles on one side of an edge are using a different vertex buffer from those on the other side.)
publicintindexSet
return
int
lightFacing public property
Working vector used when calculating the silhouette.
publicboollightFacing
return
bool
normal public property
Unit vector othogonal to this face, plus distance from origin.
publicVector4normal
return
Vector4
sharedVertIndex public property
Vertex indexes, relative to a shared vertex buffer with duplicates eliminated (this buffer is not exposed).