The set of indexes this triangle came from (NB it is possible that the triangles on one side of an edge are using a different vertex buffer from those on the other side.)
publicintindexSet
return
int
lightFacing public_oe property
Working vector used when calculating the silhouette.
publicboollightFacing
return
bool
normal public_oe property
Unit vector othogonal to this face, plus distance from origin.
publicVector4normal
return
Vector4
sharedVertIndex public_oe property
Vertex indexes, relative to a shared vertex buffer with duplicates eliminated (this buffer is not exposed).