The set of indexes this triangle came from (NB it is possible that the triangles on one side of an edge are using a different vertex buffer from those on the other side.)
publicintindexSet
리턴
int
lightFacing 공개적으로 프로퍼티
Working vector used when calculating the silhouette.
publicboollightFacing
리턴
bool
normal 공개적으로 프로퍼티
Unit vector othogonal to this face, plus distance from origin.
publicVector4normal
리턴
Vector4
sharedVertIndex 공개적으로 프로퍼티
Vertex indexes, relative to a shared vertex buffer with duplicates eliminated (this buffer is not exposed).