C# Класс GA_Settings, TheUnseen

GA test. This should be instances as an asset and
Наследование: UnityEngine.ScriptableObject
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Открытые свойства

Свойство Тип Описание
AllowRoaming bool
ArchiveData bool
ArchiveMaxFileSize long
AutoSubmitUserInfo bool
BusinessMessagesFailed int
BusinessMessagesSubmitted int
ClosedHints List
CurrentInspectorState InspectorStates
CustomArea string
CustomUserID bool
DebugAddEvent bool
DebugMode bool
DesignMessagesFailed int
DesignMessagesSubmitted int
DisplayHints bool
DisplayHintsScrollState Vector2
ErrorMessagesFailed int
ErrorMessagesSubmitted int
HeatmapGridSize Vector3
InternetConnectivity bool
Logo UnityEngine.Texture2D
NewSessionOnResume bool
QualityMessagesFailed int
QualityMessagesSubmitted int
RunInEditorPlayMode bool
SendExampleGameDataToMyGame bool
SubmitInterval float
TotalMessagesFailed int
TotalMessagesSubmitted int
TrackTarget Transform
UpdateIcon UnityEngine.Texture2D
UseBundleVersion bool
UserMessagesFailed int
UserMessagesSubmitted int

Открытые методы

Метод Описание
CheckInternetConnectivity ( bool startQueue ) : IEnumerator

Checks the internet connectivity, and sets INTERNETCONNECTIVITY

GetHelpMessage ( ) : HelpInfo

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList

GetHelpMessageList ( ) : List

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList

GetUniqueIDAndroid ( ) : string
GetUniqueIDiOS ( ) : string
SetCustomArea ( string customArea ) : void

Sets a custom area string. An area is often just a level, but you can set it to whatever makes sense for your game. F.x. in a big open world game you will probably need custom areas to identify regions etc. By default, if no custom area is set, the Application.loadedLevelName string is used.

SetCustomUserID ( string customID ) : void

Sets a custom user ID. Make sure each user has a unique user ID. This is useful if you have your own log-in system with unique user IDs. NOTE: Only use this method if you have enabled "Custom User ID" on the GA inspector!

Приватные методы

Метод Описание
AddUniqueIDs ( ) : bool
GetUserID ( ) : string

Описание методов

CheckInternetConnectivity() публичный Метод

Checks the internet connectivity, and sets INTERNETCONNECTIVITY
public CheckInternetConnectivity ( bool startQueue ) : IEnumerator
startQueue bool
Результат IEnumerator

GetHelpMessage() публичный Метод

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList
public GetHelpMessage ( ) : HelpInfo
Результат HelpInfo

GetHelpMessageList() публичный Метод

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList
public GetHelpMessageList ( ) : List
Результат List

GetUniqueIDAndroid() публичный Метод

public GetUniqueIDAndroid ( ) : string
Результат string

GetUniqueIDiOS() публичный Метод

public GetUniqueIDiOS ( ) : string
Результат string

SetCustomArea() публичный Метод

Sets a custom area string. An area is often just a level, but you can set it to whatever makes sense for your game. F.x. in a big open world game you will probably need custom areas to identify regions etc. By default, if no custom area is set, the Application.loadedLevelName string is used.
public SetCustomArea ( string customArea ) : void
customArea string
Результат void

SetCustomUserID() публичный Метод

Sets a custom user ID. Make sure each user has a unique user ID. This is useful if you have your own log-in system with unique user IDs. NOTE: Only use this method if you have enabled "Custom User ID" on the GA inspector!
public SetCustomUserID ( string customID ) : void
customID string /// The custom user ID - this should be unique for each user ///
Результат void

Описание свойств

AllowRoaming публичное свойство

public bool AllowRoaming
Результат bool

ArchiveData публичное свойство

public bool ArchiveData
Результат bool

ArchiveMaxFileSize публичное свойство

public long ArchiveMaxFileSize
Результат long

AutoSubmitUserInfo публичное свойство

public bool AutoSubmitUserInfo
Результат bool

BusinessMessagesFailed публичное свойство

public int BusinessMessagesFailed
Результат int

BusinessMessagesSubmitted публичное свойство

public int BusinessMessagesSubmitted
Результат int

ClosedHints публичное свойство

public List ClosedHints
Результат List

CurrentInspectorState публичное свойство

public InspectorStates CurrentInspectorState
Результат InspectorStates

CustomArea публичное свойство

public string CustomArea
Результат string

CustomUserID публичное свойство

public bool CustomUserID
Результат bool

DebugAddEvent публичное свойство

public bool DebugAddEvent
Результат bool

DebugMode публичное свойство

public bool DebugMode
Результат bool

DesignMessagesFailed публичное свойство

public int DesignMessagesFailed
Результат int

DesignMessagesSubmitted публичное свойство

public int DesignMessagesSubmitted
Результат int

DisplayHints публичное свойство

public bool DisplayHints
Результат bool

DisplayHintsScrollState публичное свойство

public Vector2 DisplayHintsScrollState
Результат Vector2

ErrorMessagesFailed публичное свойство

public int ErrorMessagesFailed
Результат int

ErrorMessagesSubmitted публичное свойство

public int ErrorMessagesSubmitted
Результат int

HeatmapGridSize публичное свойство

public Vector3 HeatmapGridSize
Результат Vector3

InternetConnectivity публичное свойство

public bool InternetConnectivity
Результат bool

Logo публичное свойство

public Texture2D,UnityEngine Logo
Результат UnityEngine.Texture2D

NewSessionOnResume публичное свойство

public bool NewSessionOnResume
Результат bool

QualityMessagesFailed публичное свойство

public int QualityMessagesFailed
Результат int

QualityMessagesSubmitted публичное свойство

public int QualityMessagesSubmitted
Результат int

RunInEditorPlayMode публичное свойство

public bool RunInEditorPlayMode
Результат bool

SendExampleGameDataToMyGame публичное свойство

public bool SendExampleGameDataToMyGame
Результат bool

SubmitInterval публичное свойство

public float SubmitInterval
Результат float

TotalMessagesFailed публичное свойство

public int TotalMessagesFailed
Результат int

TotalMessagesSubmitted публичное свойство

public int TotalMessagesSubmitted
Результат int

TrackTarget публичное свойство

public Transform TrackTarget
Результат Transform

UpdateIcon публичное свойство

public Texture2D,UnityEngine UpdateIcon
Результат UnityEngine.Texture2D

UseBundleVersion публичное свойство

public bool UseBundleVersion
Результат bool

UserMessagesFailed публичное свойство

public int UserMessagesFailed
Результат int

UserMessagesSubmitted публичное свойство

public int UserMessagesSubmitted
Результат int