C# Class GA_Settings, TheUnseen

GA test. This should be instances as an asset and
Inheritance: UnityEngine.ScriptableObject
Mostrar archivo Open project: henryj41043/TheUnseen Class Usage Examples

Public Properties

Property Type Description
AllowRoaming bool
ArchiveData bool
ArchiveMaxFileSize long
AutoSubmitUserInfo bool
BusinessMessagesFailed int
BusinessMessagesSubmitted int
ClosedHints List
CurrentInspectorState InspectorStates
CustomArea string
CustomUserID bool
DebugAddEvent bool
DebugMode bool
DesignMessagesFailed int
DesignMessagesSubmitted int
DisplayHints bool
DisplayHintsScrollState Vector2
ErrorMessagesFailed int
ErrorMessagesSubmitted int
HeatmapGridSize Vector3
InternetConnectivity bool
Logo UnityEngine.Texture2D
NewSessionOnResume bool
QualityMessagesFailed int
QualityMessagesSubmitted int
RunInEditorPlayMode bool
SendExampleGameDataToMyGame bool
SubmitInterval float
TotalMessagesFailed int
TotalMessagesSubmitted int
TrackTarget Transform
UpdateIcon UnityEngine.Texture2D
UseBundleVersion bool
UserMessagesFailed int
UserMessagesSubmitted int

Public Methods

Method Description
CheckInternetConnectivity ( bool startQueue ) : IEnumerator

Checks the internet connectivity, and sets INTERNETCONNECTIVITY

GetHelpMessage ( ) : HelpInfo

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList

GetHelpMessageList ( ) : List

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList

GetUniqueIDAndroid ( ) : string
GetUniqueIDiOS ( ) : string
SetCustomArea ( string customArea ) : void

Sets a custom area string. An area is often just a level, but you can set it to whatever makes sense for your game. F.x. in a big open world game you will probably need custom areas to identify regions etc. By default, if no custom area is set, the Application.loadedLevelName string is used.

SetCustomUserID ( string customID ) : void

Sets a custom user ID. Make sure each user has a unique user ID. This is useful if you have your own log-in system with unique user IDs. NOTE: Only use this method if you have enabled "Custom User ID" on the GA inspector!

Private Methods

Method Description
AddUniqueIDs ( ) : bool
GetUserID ( ) : string

Method Details

CheckInternetConnectivity() public method

Checks the internet connectivity, and sets INTERNETCONNECTIVITY
public CheckInternetConnectivity ( bool startQueue ) : IEnumerator
startQueue bool
return IEnumerator

GetHelpMessage() public method

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList
public GetHelpMessage ( ) : HelpInfo
return HelpInfo

GetHelpMessageList() public method

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList
public GetHelpMessageList ( ) : List
return List

GetUniqueIDAndroid() public method

public GetUniqueIDAndroid ( ) : string
return string

GetUniqueIDiOS() public method

public GetUniqueIDiOS ( ) : string
return string

SetCustomArea() public method

Sets a custom area string. An area is often just a level, but you can set it to whatever makes sense for your game. F.x. in a big open world game you will probably need custom areas to identify regions etc. By default, if no custom area is set, the Application.loadedLevelName string is used.
public SetCustomArea ( string customArea ) : void
customArea string
return void

SetCustomUserID() public method

Sets a custom user ID. Make sure each user has a unique user ID. This is useful if you have your own log-in system with unique user IDs. NOTE: Only use this method if you have enabled "Custom User ID" on the GA inspector!
public SetCustomUserID ( string customID ) : void
customID string /// The custom user ID - this should be unique for each user ///
return void

Property Details

AllowRoaming public_oe property

public bool AllowRoaming
return bool

ArchiveData public_oe property

public bool ArchiveData
return bool

ArchiveMaxFileSize public_oe property

public long ArchiveMaxFileSize
return long

AutoSubmitUserInfo public_oe property

public bool AutoSubmitUserInfo
return bool

BusinessMessagesFailed public_oe property

public int BusinessMessagesFailed
return int

BusinessMessagesSubmitted public_oe property

public int BusinessMessagesSubmitted
return int

ClosedHints public_oe property

public List ClosedHints
return List

CurrentInspectorState public_oe property

public InspectorStates CurrentInspectorState
return InspectorStates

CustomArea public_oe property

public string CustomArea
return string

CustomUserID public_oe property

public bool CustomUserID
return bool

DebugAddEvent public_oe property

public bool DebugAddEvent
return bool

DebugMode public_oe property

public bool DebugMode
return bool

DesignMessagesFailed public_oe property

public int DesignMessagesFailed
return int

DesignMessagesSubmitted public_oe property

public int DesignMessagesSubmitted
return int

DisplayHints public_oe property

public bool DisplayHints
return bool

DisplayHintsScrollState public_oe property

public Vector2 DisplayHintsScrollState
return Vector2

ErrorMessagesFailed public_oe property

public int ErrorMessagesFailed
return int

ErrorMessagesSubmitted public_oe property

public int ErrorMessagesSubmitted
return int

HeatmapGridSize public_oe property

public Vector3 HeatmapGridSize
return Vector3

InternetConnectivity public_oe property

public bool InternetConnectivity
return bool

Logo public_oe property

public Texture2D,UnityEngine Logo
return UnityEngine.Texture2D

NewSessionOnResume public_oe property

public bool NewSessionOnResume
return bool

QualityMessagesFailed public_oe property

public int QualityMessagesFailed
return int

QualityMessagesSubmitted public_oe property

public int QualityMessagesSubmitted
return int

RunInEditorPlayMode public_oe property

public bool RunInEditorPlayMode
return bool

SendExampleGameDataToMyGame public_oe property

public bool SendExampleGameDataToMyGame
return bool

SubmitInterval public_oe property

public float SubmitInterval
return float

TotalMessagesFailed public_oe property

public int TotalMessagesFailed
return int

TotalMessagesSubmitted public_oe property

public int TotalMessagesSubmitted
return int

TrackTarget public_oe property

public Transform TrackTarget
return Transform

UpdateIcon public_oe property

public Texture2D,UnityEngine UpdateIcon
return UnityEngine.Texture2D

UseBundleVersion public_oe property

public bool UseBundleVersion
return bool

UserMessagesFailed public_oe property

public int UserMessagesFailed
return int

UserMessagesSubmitted public_oe property

public int UserMessagesSubmitted
return int