C# 클래스 GA_Settings, TheUnseen

GA test. This should be instances as an asset and
상속: UnityEngine.ScriptableObject
파일 보기 프로젝트 열기: henryj41043/TheUnseen 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
AllowRoaming bool
ArchiveData bool
ArchiveMaxFileSize long
AutoSubmitUserInfo bool
BusinessMessagesFailed int
BusinessMessagesSubmitted int
ClosedHints List
CurrentInspectorState InspectorStates
CustomArea string
CustomUserID bool
DebugAddEvent bool
DebugMode bool
DesignMessagesFailed int
DesignMessagesSubmitted int
DisplayHints bool
DisplayHintsScrollState Vector2
ErrorMessagesFailed int
ErrorMessagesSubmitted int
HeatmapGridSize Vector3
InternetConnectivity bool
Logo UnityEngine.Texture2D
NewSessionOnResume bool
QualityMessagesFailed int
QualityMessagesSubmitted int
RunInEditorPlayMode bool
SendExampleGameDataToMyGame bool
SubmitInterval float
TotalMessagesFailed int
TotalMessagesSubmitted int
TrackTarget Transform
UpdateIcon UnityEngine.Texture2D
UseBundleVersion bool
UserMessagesFailed int
UserMessagesSubmitted int

공개 메소드들

메소드 설명
CheckInternetConnectivity ( bool startQueue ) : IEnumerator

Checks the internet connectivity, and sets INTERNETCONNECTIVITY

GetHelpMessage ( ) : HelpInfo

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList

GetHelpMessageList ( ) : List

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList

GetUniqueIDAndroid ( ) : string
GetUniqueIDiOS ( ) : string
SetCustomArea ( string customArea ) : void

Sets a custom area string. An area is often just a level, but you can set it to whatever makes sense for your game. F.x. in a big open world game you will probably need custom areas to identify regions etc. By default, if no custom area is set, the Application.loadedLevelName string is used.

SetCustomUserID ( string customID ) : void

Sets a custom user ID. Make sure each user has a unique user ID. This is useful if you have your own log-in system with unique user IDs. NOTE: Only use this method if you have enabled "Custom User ID" on the GA inspector!

비공개 메소드들

메소드 설명
AddUniqueIDs ( ) : bool
GetUserID ( ) : string

메소드 상세

CheckInternetConnectivity() 공개 메소드

Checks the internet connectivity, and sets INTERNETCONNECTIVITY
public CheckInternetConnectivity ( bool startQueue ) : IEnumerator
startQueue bool
리턴 IEnumerator

GetHelpMessage() 공개 메소드

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList
public GetHelpMessage ( ) : HelpInfo
리턴 HelpInfo

GetHelpMessageList() 공개 메소드

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList
public GetHelpMessageList ( ) : List
리턴 List

GetUniqueIDAndroid() 공개 메소드

public GetUniqueIDAndroid ( ) : string
리턴 string

GetUniqueIDiOS() 공개 메소드

public GetUniqueIDiOS ( ) : string
리턴 string

SetCustomArea() 공개 메소드

Sets a custom area string. An area is often just a level, but you can set it to whatever makes sense for your game. F.x. in a big open world game you will probably need custom areas to identify regions etc. By default, if no custom area is set, the Application.loadedLevelName string is used.
public SetCustomArea ( string customArea ) : void
customArea string
리턴 void

SetCustomUserID() 공개 메소드

Sets a custom user ID. Make sure each user has a unique user ID. This is useful if you have your own log-in system with unique user IDs. NOTE: Only use this method if you have enabled "Custom User ID" on the GA inspector!
public SetCustomUserID ( string customID ) : void
customID string /// The custom user ID - this should be unique for each user ///
리턴 void

프로퍼티 상세

AllowRoaming 공개적으로 프로퍼티

public bool AllowRoaming
리턴 bool

ArchiveData 공개적으로 프로퍼티

public bool ArchiveData
리턴 bool

ArchiveMaxFileSize 공개적으로 프로퍼티

public long ArchiveMaxFileSize
리턴 long

AutoSubmitUserInfo 공개적으로 프로퍼티

public bool AutoSubmitUserInfo
리턴 bool

BusinessMessagesFailed 공개적으로 프로퍼티

public int BusinessMessagesFailed
리턴 int

BusinessMessagesSubmitted 공개적으로 프로퍼티

public int BusinessMessagesSubmitted
리턴 int

ClosedHints 공개적으로 프로퍼티

public List ClosedHints
리턴 List

CurrentInspectorState 공개적으로 프로퍼티

public InspectorStates CurrentInspectorState
리턴 InspectorStates

CustomArea 공개적으로 프로퍼티

public string CustomArea
리턴 string

CustomUserID 공개적으로 프로퍼티

public bool CustomUserID
리턴 bool

DebugAddEvent 공개적으로 프로퍼티

public bool DebugAddEvent
리턴 bool

DebugMode 공개적으로 프로퍼티

public bool DebugMode
리턴 bool

DesignMessagesFailed 공개적으로 프로퍼티

public int DesignMessagesFailed
리턴 int

DesignMessagesSubmitted 공개적으로 프로퍼티

public int DesignMessagesSubmitted
리턴 int

DisplayHints 공개적으로 프로퍼티

public bool DisplayHints
리턴 bool

DisplayHintsScrollState 공개적으로 프로퍼티

public Vector2 DisplayHintsScrollState
리턴 Vector2

ErrorMessagesFailed 공개적으로 프로퍼티

public int ErrorMessagesFailed
리턴 int

ErrorMessagesSubmitted 공개적으로 프로퍼티

public int ErrorMessagesSubmitted
리턴 int

HeatmapGridSize 공개적으로 프로퍼티

public Vector3 HeatmapGridSize
리턴 Vector3

InternetConnectivity 공개적으로 프로퍼티

public bool InternetConnectivity
리턴 bool

Logo 공개적으로 프로퍼티

public Texture2D,UnityEngine Logo
리턴 UnityEngine.Texture2D

NewSessionOnResume 공개적으로 프로퍼티

public bool NewSessionOnResume
리턴 bool

QualityMessagesFailed 공개적으로 프로퍼티

public int QualityMessagesFailed
리턴 int

QualityMessagesSubmitted 공개적으로 프로퍼티

public int QualityMessagesSubmitted
리턴 int

RunInEditorPlayMode 공개적으로 프로퍼티

public bool RunInEditorPlayMode
리턴 bool

SendExampleGameDataToMyGame 공개적으로 프로퍼티

public bool SendExampleGameDataToMyGame
리턴 bool

SubmitInterval 공개적으로 프로퍼티

public float SubmitInterval
리턴 float

TotalMessagesFailed 공개적으로 프로퍼티

public int TotalMessagesFailed
리턴 int

TotalMessagesSubmitted 공개적으로 프로퍼티

public int TotalMessagesSubmitted
리턴 int

TrackTarget 공개적으로 프로퍼티

public Transform TrackTarget
리턴 Transform

UpdateIcon 공개적으로 프로퍼티

public Texture2D,UnityEngine UpdateIcon
리턴 UnityEngine.Texture2D

UseBundleVersion 공개적으로 프로퍼티

public bool UseBundleVersion
리턴 bool

UserMessagesFailed 공개적으로 프로퍼티

public int UserMessagesFailed
리턴 int

UserMessagesSubmitted 공개적으로 프로퍼티

public int UserMessagesSubmitted
리턴 int