C# Class GA_Settings, TheUnseen

GA test. This should be instances as an asset and
Inheritance: UnityEngine.ScriptableObject
Afficher le fichier Open project: henryj41043/TheUnseen Class Usage Examples

Méthodes publiques

Свойство Type Description
AllowRoaming bool
ArchiveData bool
ArchiveMaxFileSize long
AutoSubmitUserInfo bool
BusinessMessagesFailed int
BusinessMessagesSubmitted int
ClosedHints List
CurrentInspectorState InspectorStates
CustomArea string
CustomUserID bool
DebugAddEvent bool
DebugMode bool
DesignMessagesFailed int
DesignMessagesSubmitted int
DisplayHints bool
DisplayHintsScrollState Vector2
ErrorMessagesFailed int
ErrorMessagesSubmitted int
HeatmapGridSize Vector3
InternetConnectivity bool
Logo UnityEngine.Texture2D
NewSessionOnResume bool
QualityMessagesFailed int
QualityMessagesSubmitted int
RunInEditorPlayMode bool
SendExampleGameDataToMyGame bool
SubmitInterval float
TotalMessagesFailed int
TotalMessagesSubmitted int
TrackTarget Transform
UpdateIcon UnityEngine.Texture2D
UseBundleVersion bool
UserMessagesFailed int
UserMessagesSubmitted int

Méthodes publiques

Méthode Description
CheckInternetConnectivity ( bool startQueue ) : IEnumerator

Checks the internet connectivity, and sets INTERNETCONNECTIVITY

GetHelpMessage ( ) : HelpInfo

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList

GetHelpMessageList ( ) : List

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList

GetUniqueIDAndroid ( ) : string
GetUniqueIDiOS ( ) : string
SetCustomArea ( string customArea ) : void

Sets a custom area string. An area is often just a level, but you can set it to whatever makes sense for your game. F.x. in a big open world game you will probably need custom areas to identify regions etc. By default, if no custom area is set, the Application.loadedLevelName string is used.

SetCustomUserID ( string customID ) : void

Sets a custom user ID. Make sure each user has a unique user ID. This is useful if you have your own log-in system with unique user IDs. NOTE: Only use this method if you have enabled "Custom User ID" on the GA inspector!

Private Methods

Méthode Description
AddUniqueIDs ( ) : bool
GetUserID ( ) : string

Method Details

CheckInternetConnectivity() public méthode

Checks the internet connectivity, and sets INTERNETCONNECTIVITY
public CheckInternetConnectivity ( bool startQueue ) : IEnumerator
startQueue bool
Résultat IEnumerator

GetHelpMessage() public méthode

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList
public GetHelpMessage ( ) : HelpInfo
Résultat HelpInfo

GetHelpMessageList() public méthode

Help/hints/tips messages used for the GA inspector hints box. This function decides which hint to display. Garbos: Depricated because: Was duplicated to return list of messages instead. Use GetHelpMessageList
public GetHelpMessageList ( ) : List
Résultat List

GetUniqueIDAndroid() public méthode

public GetUniqueIDAndroid ( ) : string
Résultat string

GetUniqueIDiOS() public méthode

public GetUniqueIDiOS ( ) : string
Résultat string

SetCustomArea() public méthode

Sets a custom area string. An area is often just a level, but you can set it to whatever makes sense for your game. F.x. in a big open world game you will probably need custom areas to identify regions etc. By default, if no custom area is set, the Application.loadedLevelName string is used.
public SetCustomArea ( string customArea ) : void
customArea string
Résultat void

SetCustomUserID() public méthode

Sets a custom user ID. Make sure each user has a unique user ID. This is useful if you have your own log-in system with unique user IDs. NOTE: Only use this method if you have enabled "Custom User ID" on the GA inspector!
public SetCustomUserID ( string customID ) : void
customID string /// The custom user ID - this should be unique for each user ///
Résultat void

Property Details

AllowRoaming public_oe property

public bool AllowRoaming
Résultat bool

ArchiveData public_oe property

public bool ArchiveData
Résultat bool

ArchiveMaxFileSize public_oe property

public long ArchiveMaxFileSize
Résultat long

AutoSubmitUserInfo public_oe property

public bool AutoSubmitUserInfo
Résultat bool

BusinessMessagesFailed public_oe property

public int BusinessMessagesFailed
Résultat int

BusinessMessagesSubmitted public_oe property

public int BusinessMessagesSubmitted
Résultat int

ClosedHints public_oe property

public List ClosedHints
Résultat List

CurrentInspectorState public_oe property

public InspectorStates CurrentInspectorState
Résultat InspectorStates

CustomArea public_oe property

public string CustomArea
Résultat string

CustomUserID public_oe property

public bool CustomUserID
Résultat bool

DebugAddEvent public_oe property

public bool DebugAddEvent
Résultat bool

DebugMode public_oe property

public bool DebugMode
Résultat bool

DesignMessagesFailed public_oe property

public int DesignMessagesFailed
Résultat int

DesignMessagesSubmitted public_oe property

public int DesignMessagesSubmitted
Résultat int

DisplayHints public_oe property

public bool DisplayHints
Résultat bool

DisplayHintsScrollState public_oe property

public Vector2 DisplayHintsScrollState
Résultat Vector2

ErrorMessagesFailed public_oe property

public int ErrorMessagesFailed
Résultat int

ErrorMessagesSubmitted public_oe property

public int ErrorMessagesSubmitted
Résultat int

HeatmapGridSize public_oe property

public Vector3 HeatmapGridSize
Résultat Vector3

InternetConnectivity public_oe property

public bool InternetConnectivity
Résultat bool

Logo public_oe property

public Texture2D,UnityEngine Logo
Résultat UnityEngine.Texture2D

NewSessionOnResume public_oe property

public bool NewSessionOnResume
Résultat bool

QualityMessagesFailed public_oe property

public int QualityMessagesFailed
Résultat int

QualityMessagesSubmitted public_oe property

public int QualityMessagesSubmitted
Résultat int

RunInEditorPlayMode public_oe property

public bool RunInEditorPlayMode
Résultat bool

SendExampleGameDataToMyGame public_oe property

public bool SendExampleGameDataToMyGame
Résultat bool

SubmitInterval public_oe property

public float SubmitInterval
Résultat float

TotalMessagesFailed public_oe property

public int TotalMessagesFailed
Résultat int

TotalMessagesSubmitted public_oe property

public int TotalMessagesSubmitted
Résultat int

TrackTarget public_oe property

public Transform TrackTarget
Résultat Transform

UpdateIcon public_oe property

public Texture2D,UnityEngine UpdateIcon
Résultat UnityEngine.Texture2D

UseBundleVersion public_oe property

public bool UseBundleVersion
Résultat bool

UserMessagesFailed public_oe property

public int UserMessagesFailed
Résultat int

UserMessagesSubmitted public_oe property

public int UserMessagesSubmitted
Résultat int