Свойство | Тип | Описание | |
---|---|---|---|
blockBonus | float | ||
counterBonus | float | ||
criticalBonus | float | ||
difficultyBonus | DifficultyBonus[], | ||
escapeBonus | float | ||
hitBonus | float | ||
itemStealBonus | float | ||
moneyStealBonus | float | ||
speedBonus | float | ||
statusBonus | int[] |
Метод | Описание | |
---|---|---|
AddDifficultyBonus ( ) : void | ||
AddElement ( ) : void | ||
AddRace ( ) : void | ||
AddSize ( ) : void | ||
AddStatusValue ( ) : void | ||
BonusSettings ( ) : System.Collections | ||
GetBlockBonus ( ) : float | ||
GetCounterBonus ( ) : float | ||
GetCriticalBonus ( ) : float | ||
GetData ( Hashtable ht ) : Hashtable | ||
GetDifficultyBonus ( int id ) : DifficultyBonus, | ||
GetElementDefence ( int index ) : int | ||
GetEscapeBonus ( ) : float | ||
GetHitBonus ( ) : float | ||
GetItemStealBonus ( ) : float | ||
GetMoneyStealBonus ( ) : float | ||
GetRaceDamageFactor ( int index ) : int | ||
GetSizeDamageFactor ( int index ) : int | ||
GetSpeedBonus ( ) : float | ||
GetStatusBonus ( ) : int[] | ||
RemoveDifficulty ( int id ) : void | ||
RemoveDifficultyBonus ( int index ) : void | ||
RemoveElement ( int index ) : void | ||
RemoveRace ( int index ) : void | ||
RemoveSize ( int index ) : void | ||
RemoveStatusValue ( int index ) : void | ||
SetData ( Hashtable ht ) : void | ||
SetStatusValueType ( int index, StatusValueType val ) : void |
public BonusSettings ( ) : System.Collections | ||
Результат | System.Collections |
public GetData ( Hashtable ht ) : Hashtable | ||
ht | Hashtable | |
Результат | Hashtable |
public GetDifficultyBonus ( int id ) : DifficultyBonus, | ||
id | int | |
Результат | DifficultyBonus, |
public GetElementDefence ( int index ) : int | ||
index | int | |
Результат | int |
public GetRaceDamageFactor ( int index ) : int | ||
index | int | |
Результат | int |
public GetSizeDamageFactor ( int index ) : int | ||
index | int | |
Результат | int |
public RemoveDifficultyBonus ( int index ) : void | ||
index | int | |
Результат | void |
public RemoveStatusValue ( int index ) : void | ||
index | int | |
Результат | void |
public SetStatusValueType ( int index, StatusValueType val ) : void | ||
index | int | |
val | StatusValueType | |
Результат | void |
public DifficultyBonus[], difficultyBonus | ||
Результат | DifficultyBonus[], |