C# Class BonusSettings, RPGQuest

Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
blockBonus float
counterBonus float
criticalBonus float
difficultyBonus DifficultyBonus[],
escapeBonus float
hitBonus float
itemStealBonus float
moneyStealBonus float
speedBonus float
statusBonus int[]

Public Methods

Method Description
AddDifficultyBonus ( ) : void
AddElement ( ) : void
AddRace ( ) : void
AddSize ( ) : void
AddStatusValue ( ) : void
BonusSettings ( ) : System.Collections
GetBlockBonus ( ) : float
GetCounterBonus ( ) : float
GetCriticalBonus ( ) : float
GetData ( Hashtable ht ) : Hashtable
GetDifficultyBonus ( int id ) : DifficultyBonus,
GetElementDefence ( int index ) : int
GetEscapeBonus ( ) : float
GetHitBonus ( ) : float
GetItemStealBonus ( ) : float
GetMoneyStealBonus ( ) : float
GetRaceDamageFactor ( int index ) : int
GetSizeDamageFactor ( int index ) : int
GetSpeedBonus ( ) : float
GetStatusBonus ( ) : int[]
RemoveDifficulty ( int id ) : void
RemoveDifficultyBonus ( int index ) : void
RemoveElement ( int index ) : void
RemoveRace ( int index ) : void
RemoveSize ( int index ) : void
RemoveStatusValue ( int index ) : void
SetData ( Hashtable ht ) : void
SetStatusValueType ( int index, StatusValueType val ) : void

Method Details

AddDifficultyBonus() public method

public AddDifficultyBonus ( ) : void
return void

AddElement() public method

public AddElement ( ) : void
return void

AddRace() public method

public AddRace ( ) : void
return void

AddSize() public method

public AddSize ( ) : void
return void

AddStatusValue() public method

public AddStatusValue ( ) : void
return void

BonusSettings() public method

public BonusSettings ( ) : System.Collections
return System.Collections

GetBlockBonus() public method

public GetBlockBonus ( ) : float
return float

GetCounterBonus() public method

public GetCounterBonus ( ) : float
return float

GetCriticalBonus() public method

public GetCriticalBonus ( ) : float
return float

GetData() public method

public GetData ( Hashtable ht ) : Hashtable
ht Hashtable
return Hashtable

GetDifficultyBonus() public method

public GetDifficultyBonus ( int id ) : DifficultyBonus,
id int
return DifficultyBonus,

GetElementDefence() public method

public GetElementDefence ( int index ) : int
index int
return int

GetEscapeBonus() public method

public GetEscapeBonus ( ) : float
return float

GetHitBonus() public method

public GetHitBonus ( ) : float
return float

GetItemStealBonus() public method

public GetItemStealBonus ( ) : float
return float

GetMoneyStealBonus() public method

public GetMoneyStealBonus ( ) : float
return float

GetRaceDamageFactor() public method

public GetRaceDamageFactor ( int index ) : int
index int
return int

GetSizeDamageFactor() public method

public GetSizeDamageFactor ( int index ) : int
index int
return int

GetSpeedBonus() public method

public GetSpeedBonus ( ) : float
return float

GetStatusBonus() public method

public GetStatusBonus ( ) : int[]
return int[]

RemoveDifficulty() public method

public RemoveDifficulty ( int id ) : void
id int
return void

RemoveDifficultyBonus() public method

public RemoveDifficultyBonus ( int index ) : void
index int
return void

RemoveElement() public method

public RemoveElement ( int index ) : void
index int
return void

RemoveRace() public method

public RemoveRace ( int index ) : void
index int
return void

RemoveSize() public method

public RemoveSize ( int index ) : void
index int
return void

RemoveStatusValue() public method

public RemoveStatusValue ( int index ) : void
index int
return void

SetData() public method

public SetData ( Hashtable ht ) : void
ht Hashtable
return void

SetStatusValueType() public method

public SetStatusValueType ( int index, StatusValueType val ) : void
index int
val StatusValueType
return void

Property Details

blockBonus public property

public float blockBonus
return float

counterBonus public property

public float counterBonus
return float

criticalBonus public property

public float criticalBonus
return float

difficultyBonus public property

public DifficultyBonus[], difficultyBonus
return DifficultyBonus[],

escapeBonus public property

public float escapeBonus
return float

hitBonus public property

public float hitBonus
return float

itemStealBonus public property

public float itemStealBonus
return float

moneyStealBonus public property

public float moneyStealBonus
return float

speedBonus public property

public float speedBonus
return float

statusBonus public property

public int[] statusBonus
return int[]