C# Class BonusSettings, RPGQuest

Exibir arquivo Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
blockBonus float
counterBonus float
criticalBonus float
difficultyBonus DifficultyBonus[],
escapeBonus float
hitBonus float
itemStealBonus float
moneyStealBonus float
speedBonus float
statusBonus int[]

Public Methods

Method Description
AddDifficultyBonus ( ) : void
AddElement ( ) : void
AddRace ( ) : void
AddSize ( ) : void
AddStatusValue ( ) : void
BonusSettings ( ) : System.Collections
GetBlockBonus ( ) : float
GetCounterBonus ( ) : float
GetCriticalBonus ( ) : float
GetData ( Hashtable ht ) : Hashtable
GetDifficultyBonus ( int id ) : DifficultyBonus,
GetElementDefence ( int index ) : int
GetEscapeBonus ( ) : float
GetHitBonus ( ) : float
GetItemStealBonus ( ) : float
GetMoneyStealBonus ( ) : float
GetRaceDamageFactor ( int index ) : int
GetSizeDamageFactor ( int index ) : int
GetSpeedBonus ( ) : float
GetStatusBonus ( ) : int[]
RemoveDifficulty ( int id ) : void
RemoveDifficultyBonus ( int index ) : void
RemoveElement ( int index ) : void
RemoveRace ( int index ) : void
RemoveSize ( int index ) : void
RemoveStatusValue ( int index ) : void
SetData ( Hashtable ht ) : void
SetStatusValueType ( int index, StatusValueType val ) : void

Method Details

AddDifficultyBonus() public method

public AddDifficultyBonus ( ) : void
return void

AddElement() public method

public AddElement ( ) : void
return void

AddRace() public method

public AddRace ( ) : void
return void

AddSize() public method

public AddSize ( ) : void
return void

AddStatusValue() public method

public AddStatusValue ( ) : void
return void

BonusSettings() public method

public BonusSettings ( ) : System.Collections
return System.Collections

GetBlockBonus() public method

public GetBlockBonus ( ) : float
return float

GetCounterBonus() public method

public GetCounterBonus ( ) : float
return float

GetCriticalBonus() public method

public GetCriticalBonus ( ) : float
return float

GetData() public method

public GetData ( Hashtable ht ) : Hashtable
ht Hashtable
return Hashtable

GetDifficultyBonus() public method

public GetDifficultyBonus ( int id ) : DifficultyBonus,
id int
return DifficultyBonus,

GetElementDefence() public method

public GetElementDefence ( int index ) : int
index int
return int

GetEscapeBonus() public method

public GetEscapeBonus ( ) : float
return float

GetHitBonus() public method

public GetHitBonus ( ) : float
return float

GetItemStealBonus() public method

public GetItemStealBonus ( ) : float
return float

GetMoneyStealBonus() public method

public GetMoneyStealBonus ( ) : float
return float

GetRaceDamageFactor() public method

public GetRaceDamageFactor ( int index ) : int
index int
return int

GetSizeDamageFactor() public method

public GetSizeDamageFactor ( int index ) : int
index int
return int

GetSpeedBonus() public method

public GetSpeedBonus ( ) : float
return float

GetStatusBonus() public method

public GetStatusBonus ( ) : int[]
return int[]

RemoveDifficulty() public method

public RemoveDifficulty ( int id ) : void
id int
return void

RemoveDifficultyBonus() public method

public RemoveDifficultyBonus ( int index ) : void
index int
return void

RemoveElement() public method

public RemoveElement ( int index ) : void
index int
return void

RemoveRace() public method

public RemoveRace ( int index ) : void
index int
return void

RemoveSize() public method

public RemoveSize ( int index ) : void
index int
return void

RemoveStatusValue() public method

public RemoveStatusValue ( int index ) : void
index int
return void

SetData() public method

public SetData ( Hashtable ht ) : void
ht Hashtable
return void

SetStatusValueType() public method

public SetStatusValueType ( int index, StatusValueType val ) : void
index int
val StatusValueType
return void

Property Details

blockBonus public_oe property

public float blockBonus
return float

counterBonus public_oe property

public float counterBonus
return float

criticalBonus public_oe property

public float criticalBonus
return float

difficultyBonus public_oe property

public DifficultyBonus[], difficultyBonus
return DifficultyBonus[],

escapeBonus public_oe property

public float escapeBonus
return float

hitBonus public_oe property

public float hitBonus
return float

itemStealBonus public_oe property

public float itemStealBonus
return float

moneyStealBonus public_oe property

public float moneyStealBonus
return float

speedBonus public_oe property

public float speedBonus
return float

statusBonus public_oe property

public int[] statusBonus
return int[]