Метод | Описание | |
---|---|---|
BattleMenu ( ) : System.Collections | ||
BattleMenuList ( Character, character ) : BattleMenuItem[], | ||
DeleteBattleTextures ( ) : void | ||
GetBackItem ( ) : BattleMenuItem, | ||
GetItemMenuList ( int type, Character, character ) : BattleMenuItem[], | ||
GetOrder ( ) : string | ||
GetSkillMenuList ( int type, Character, character ) : BattleMenuItem[], | ||
GetTargetMenuList ( BattleMenuItem, bmi, Character, character ) : BattleMenuItem[], | ||
LoadIcons ( ) : void | ||
MoveDown ( int index ) : void | ||
MoveUp ( int index ) : void | ||
SetOrder ( string text ) : void |
public BattleMenu ( ) : System.Collections | ||
Результат | System.Collections |
public BattleMenuList ( Character, character ) : BattleMenuItem[], | ||
character | Character, | |
Результат | BattleMenuItem[], |
public GetItemMenuList ( int type, Character, character ) : BattleMenuItem[], | ||
type | int | |
character | Character, | |
Результат | BattleMenuItem[], |
public GetSkillMenuList ( int type, Character, character ) : BattleMenuItem[], | ||
type | int | |
character | Character, | |
Результат | BattleMenuItem[], |
public GetTargetMenuList ( BattleMenuItem, bmi, Character, character ) : BattleMenuItem[], | ||
bmi | BattleMenuItem, | |
character | Character, | |
Результат | BattleMenuItem[], |
public Texture2D,UnityEngine attackIcon | ||
Результат |
public Texture2D,UnityEngine defendIcon | ||
Результат |