C# Class BattleMenu, RPGQuest

Inheritance: MonoBehaviour
Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
ATTACK string
BACK string
DEFEND string
ENDTURN string
ESCAPE string
ITEM string
SKILL string
aBlink bool
aEnd float
aStart float
addBack bool
attackIcon UnityEngine.Texture2D
attackIconName string
attackName ArrayList
bBlink bool
bEnd float
bStart float
backFirst bool
backIcon UnityEngine.Texture2D
backIconName string
backName ArrayList
blinkChildren bool
blinkInterpolation EaseType
blinkTime float
combineItems bool
combineSkills bool
cursorChildName string
cursorOffset Vector3
cursorPrefabName string
defendIcon UnityEngine.Texture2D
defendIconName string
defendName ArrayList
dialoguePosition int
enableDoubleClick bool
enableDrag bool
endTurnIcon Texture2D
endTurnIconName string
endTurnName ArrayList
escapeIcon Texture2D
escapeIconName string
escapeName ArrayList
fromCurrent bool
gBlink bool
gEnd float
gStart float
itemDP DialoguePosition
itemIcon Texture2D
itemIconName string
itemName ArrayList
itemPosition int
mouseTouch MouseTouchControl
order string[]
rBlink bool
rEnd float
rStart float
showAttack bool
showDefend bool
showEndTurn bool
showEscape bool
showItems bool
showSkills bool
skillIcon Texture2D
skillIconName string
skillName ArrayList
skillPosition int
targetDP DialoguePosition
targetPosition int
updateInterval float
useTargetBlink bool
useTargetCursor bool
useTargetMenu bool

Public Methods

Method Description
BattleMenu ( ) : System.Collections
BattleMenuList ( Character, character ) : BattleMenuItem[],
DeleteBattleTextures ( ) : void
GetBackItem ( ) : BattleMenuItem,
GetItemMenuList ( int type, Character, character ) : BattleMenuItem[],
GetOrder ( ) : string
GetSkillMenuList ( int type, Character, character ) : BattleMenuItem[],
GetTargetMenuList ( BattleMenuItem, bmi, Character, character ) : BattleMenuItem[],
LoadIcons ( ) : void
MoveDown ( int index ) : void
MoveUp ( int index ) : void
SetOrder ( string text ) : void

Method Details

BattleMenu() public method

public BattleMenu ( ) : System.Collections
return System.Collections

BattleMenuList() public method

public BattleMenuList ( Character, character ) : BattleMenuItem[],
character Character,
return BattleMenuItem[],

DeleteBattleTextures() public method

public DeleteBattleTextures ( ) : void
return void

GetBackItem() public method

public GetBackItem ( ) : BattleMenuItem,
return BattleMenuItem,

GetItemMenuList() public method

public GetItemMenuList ( int type, Character, character ) : BattleMenuItem[],
type int
character Character,
return BattleMenuItem[],

GetOrder() public method

public GetOrder ( ) : string
return string

GetSkillMenuList() public method

public GetSkillMenuList ( int type, Character, character ) : BattleMenuItem[],
type int
character Character,
return BattleMenuItem[],

GetTargetMenuList() public method

public GetTargetMenuList ( BattleMenuItem, bmi, Character, character ) : BattleMenuItem[],
bmi BattleMenuItem,
character Character,
return BattleMenuItem[],

LoadIcons() public method

public LoadIcons ( ) : void
return void

MoveDown() public method

public MoveDown ( int index ) : void
index int
return void

MoveUp() public method

public MoveUp ( int index ) : void
index int
return void

SetOrder() public method

public SetOrder ( string text ) : void
text string
return void

Property Details

ATTACK public static property

public static string ATTACK
return string

BACK public static property

public static string BACK
return string

DEFEND public static property

public static string DEFEND
return string

ENDTURN public static property

public static string ENDTURN
return string

ESCAPE public static property

public static string ESCAPE
return string

ITEM public static property

public static string ITEM
return string

SKILL public static property

public static string SKILL
return string

aBlink public property

public bool aBlink
return bool

aEnd public property

public float aEnd
return float

aStart public property

public float aStart
return float

addBack public property

public bool addBack
return bool

attackIcon public property

public Texture2D,UnityEngine attackIcon
return UnityEngine.Texture2D

attackIconName public property

public string attackIconName
return string

attackName public property

public ArrayList attackName
return ArrayList

bBlink public property

public bool bBlink
return bool

bEnd public property

public float bEnd
return float

bStart public property

public float bStart
return float

backFirst public property

public bool backFirst
return bool

backIcon public property

public Texture2D,UnityEngine backIcon
return UnityEngine.Texture2D

backIconName public property

public string backIconName
return string

backName public property

public ArrayList backName
return ArrayList

blinkChildren public property

public bool blinkChildren
return bool

blinkInterpolation public property

public EaseType blinkInterpolation
return EaseType

blinkTime public property

public float blinkTime
return float

combineItems public property

public bool combineItems
return bool

combineSkills public property

public bool combineSkills
return bool

cursorChildName public property

public string cursorChildName
return string

cursorOffset public property

public Vector3 cursorOffset
return Vector3

cursorPrefabName public property

public string cursorPrefabName
return string

defendIcon public property

public Texture2D,UnityEngine defendIcon
return UnityEngine.Texture2D

defendIconName public property

public string defendIconName
return string

defendName public property

public ArrayList defendName
return ArrayList

dialoguePosition public property

public int dialoguePosition
return int

enableDoubleClick public property

public bool enableDoubleClick
return bool

enableDrag public property

public bool enableDrag
return bool

endTurnIcon public property

public Texture2D endTurnIcon
return Texture2D

endTurnIconName public property

public string endTurnIconName
return string

endTurnName public property

public ArrayList endTurnName
return ArrayList

escapeIcon public property

public Texture2D escapeIcon
return Texture2D

escapeIconName public property

public string escapeIconName
return string

escapeName public property

public ArrayList escapeName
return ArrayList

fromCurrent public property

public bool fromCurrent
return bool

gBlink public property

public bool gBlink
return bool

gEnd public property

public float gEnd
return float

gStart public property

public float gStart
return float

itemDP public property

public DialoguePosition itemDP
return DialoguePosition

itemIcon public property

public Texture2D itemIcon
return Texture2D

itemIconName public property

public string itemIconName
return string

itemName public property

public ArrayList itemName
return ArrayList

itemPosition public property

public int itemPosition
return int

mouseTouch public property

public MouseTouchControl mouseTouch
return MouseTouchControl

order public property

public string[] order
return string[]

rBlink public property

public bool rBlink
return bool

rEnd public property

public float rEnd
return float

rStart public property

public float rStart
return float

showAttack public property

public bool showAttack
return bool

showDefend public property

public bool showDefend
return bool

showEndTurn public property

public bool showEndTurn
return bool

showEscape public property

public bool showEscape
return bool

showItems public property

public bool showItems
return bool

showSkills public property

public bool showSkills
return bool

skillIcon public property

public Texture2D skillIcon
return Texture2D

skillIconName public property

public string skillIconName
return string

skillName public property

public ArrayList skillName
return ArrayList

skillPosition public property

public int skillPosition
return int

targetDP public property

public DialoguePosition targetDP
return DialoguePosition

targetPosition public property

public int targetPosition
return int

updateInterval public property

public float updateInterval
return float

useTargetBlink public property

public bool useTargetBlink
return bool

useTargetCursor public property

public bool useTargetCursor
return bool

useTargetMenu public property

public bool useTargetMenu
return bool