C# Class BattleMenu, RPGQuest

Inheritance: MonoBehaviour
ファイルを表示 Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
ATTACK string
BACK string
DEFEND string
ENDTURN string
ESCAPE string
ITEM string
SKILL string
aBlink bool
aEnd float
aStart float
addBack bool
attackIcon UnityEngine.Texture2D
attackIconName string
attackName ArrayList
bBlink bool
bEnd float
bStart float
backFirst bool
backIcon UnityEngine.Texture2D
backIconName string
backName ArrayList
blinkChildren bool
blinkInterpolation EaseType
blinkTime float
combineItems bool
combineSkills bool
cursorChildName string
cursorOffset Vector3
cursorPrefabName string
defendIcon UnityEngine.Texture2D
defendIconName string
defendName ArrayList
dialoguePosition int
enableDoubleClick bool
enableDrag bool
endTurnIcon Texture2D
endTurnIconName string
endTurnName ArrayList
escapeIcon Texture2D
escapeIconName string
escapeName ArrayList
fromCurrent bool
gBlink bool
gEnd float
gStart float
itemDP DialoguePosition
itemIcon Texture2D
itemIconName string
itemName ArrayList
itemPosition int
mouseTouch MouseTouchControl
order string[]
rBlink bool
rEnd float
rStart float
showAttack bool
showDefend bool
showEndTurn bool
showEscape bool
showItems bool
showSkills bool
skillIcon Texture2D
skillIconName string
skillName ArrayList
skillPosition int
targetDP DialoguePosition
targetPosition int
updateInterval float
useTargetBlink bool
useTargetCursor bool
useTargetMenu bool

Public Methods

Method Description
BattleMenu ( ) : System.Collections
BattleMenuList ( Character, character ) : BattleMenuItem[],
DeleteBattleTextures ( ) : void
GetBackItem ( ) : BattleMenuItem,
GetItemMenuList ( int type, Character, character ) : BattleMenuItem[],
GetOrder ( ) : string
GetSkillMenuList ( int type, Character, character ) : BattleMenuItem[],
GetTargetMenuList ( BattleMenuItem, bmi, Character, character ) : BattleMenuItem[],
LoadIcons ( ) : void
MoveDown ( int index ) : void
MoveUp ( int index ) : void
SetOrder ( string text ) : void

Method Details

BattleMenu() public method

public BattleMenu ( ) : System.Collections
return System.Collections

BattleMenuList() public method

public BattleMenuList ( Character, character ) : BattleMenuItem[],
character Character,
return BattleMenuItem[],

DeleteBattleTextures() public method

public DeleteBattleTextures ( ) : void
return void

GetBackItem() public method

public GetBackItem ( ) : BattleMenuItem,
return BattleMenuItem,

GetItemMenuList() public method

public GetItemMenuList ( int type, Character, character ) : BattleMenuItem[],
type int
character Character,
return BattleMenuItem[],

GetOrder() public method

public GetOrder ( ) : string
return string

GetSkillMenuList() public method

public GetSkillMenuList ( int type, Character, character ) : BattleMenuItem[],
type int
character Character,
return BattleMenuItem[],

GetTargetMenuList() public method

public GetTargetMenuList ( BattleMenuItem, bmi, Character, character ) : BattleMenuItem[],
bmi BattleMenuItem,
character Character,
return BattleMenuItem[],

LoadIcons() public method

public LoadIcons ( ) : void
return void

MoveDown() public method

public MoveDown ( int index ) : void
index int
return void

MoveUp() public method

public MoveUp ( int index ) : void
index int
return void

SetOrder() public method

public SetOrder ( string text ) : void
text string
return void

Property Details

ATTACK public_oe static_oe property

public static string ATTACK
return string

BACK public_oe static_oe property

public static string BACK
return string

DEFEND public_oe static_oe property

public static string DEFEND
return string

ENDTURN public_oe static_oe property

public static string ENDTURN
return string

ESCAPE public_oe static_oe property

public static string ESCAPE
return string

ITEM public_oe static_oe property

public static string ITEM
return string

SKILL public_oe static_oe property

public static string SKILL
return string

aBlink public_oe property

public bool aBlink
return bool

aEnd public_oe property

public float aEnd
return float

aStart public_oe property

public float aStart
return float

addBack public_oe property

public bool addBack
return bool

attackIcon public_oe property

public Texture2D,UnityEngine attackIcon
return UnityEngine.Texture2D

attackIconName public_oe property

public string attackIconName
return string

attackName public_oe property

public ArrayList attackName
return ArrayList

bBlink public_oe property

public bool bBlink
return bool

bEnd public_oe property

public float bEnd
return float

bStart public_oe property

public float bStart
return float

backFirst public_oe property

public bool backFirst
return bool

backIcon public_oe property

public Texture2D,UnityEngine backIcon
return UnityEngine.Texture2D

backIconName public_oe property

public string backIconName
return string

backName public_oe property

public ArrayList backName
return ArrayList

blinkChildren public_oe property

public bool blinkChildren
return bool

blinkInterpolation public_oe property

public EaseType blinkInterpolation
return EaseType

blinkTime public_oe property

public float blinkTime
return float

combineItems public_oe property

public bool combineItems
return bool

combineSkills public_oe property

public bool combineSkills
return bool

cursorChildName public_oe property

public string cursorChildName
return string

cursorOffset public_oe property

public Vector3 cursorOffset
return Vector3

cursorPrefabName public_oe property

public string cursorPrefabName
return string

defendIcon public_oe property

public Texture2D,UnityEngine defendIcon
return UnityEngine.Texture2D

defendIconName public_oe property

public string defendIconName
return string

defendName public_oe property

public ArrayList defendName
return ArrayList

dialoguePosition public_oe property

public int dialoguePosition
return int

enableDoubleClick public_oe property

public bool enableDoubleClick
return bool

enableDrag public_oe property

public bool enableDrag
return bool

endTurnIcon public_oe property

public Texture2D endTurnIcon
return Texture2D

endTurnIconName public_oe property

public string endTurnIconName
return string

endTurnName public_oe property

public ArrayList endTurnName
return ArrayList

escapeIcon public_oe property

public Texture2D escapeIcon
return Texture2D

escapeIconName public_oe property

public string escapeIconName
return string

escapeName public_oe property

public ArrayList escapeName
return ArrayList

fromCurrent public_oe property

public bool fromCurrent
return bool

gBlink public_oe property

public bool gBlink
return bool

gEnd public_oe property

public float gEnd
return float

gStart public_oe property

public float gStart
return float

itemDP public_oe property

public DialoguePosition itemDP
return DialoguePosition

itemIcon public_oe property

public Texture2D itemIcon
return Texture2D

itemIconName public_oe property

public string itemIconName
return string

itemName public_oe property

public ArrayList itemName
return ArrayList

itemPosition public_oe property

public int itemPosition
return int

mouseTouch public_oe property

public MouseTouchControl mouseTouch
return MouseTouchControl

order public_oe property

public string[] order
return string[]

rBlink public_oe property

public bool rBlink
return bool

rEnd public_oe property

public float rEnd
return float

rStart public_oe property

public float rStart
return float

showAttack public_oe property

public bool showAttack
return bool

showDefend public_oe property

public bool showDefend
return bool

showEndTurn public_oe property

public bool showEndTurn
return bool

showEscape public_oe property

public bool showEscape
return bool

showItems public_oe property

public bool showItems
return bool

showSkills public_oe property

public bool showSkills
return bool

skillIcon public_oe property

public Texture2D skillIcon
return Texture2D

skillIconName public_oe property

public string skillIconName
return string

skillName public_oe property

public ArrayList skillName
return ArrayList

skillPosition public_oe property

public int skillPosition
return int

targetDP public_oe property

public DialoguePosition targetDP
return DialoguePosition

targetPosition public_oe property

public int targetPosition
return int

updateInterval public_oe property

public float updateInterval
return float

useTargetBlink public_oe property

public bool useTargetBlink
return bool

useTargetCursor public_oe property

public bool useTargetCursor
return bool

useTargetMenu public_oe property

public bool useTargetMenu
return bool